Showing posts with label online gaming. Show all posts
Showing posts with label online gaming. Show all posts

Friday, January 15, 2021

Call of Cthulhu play report - Eyes of Nyarlotep S1




 SESSION ONE

In which the PCs get a telegram from their acquaintance, renowned southwestern archaeologist Llewelyn Stanley, informing them of a find he has made, the danger he is in, and fixing a time to meet in El Paso.

 

FOUND PUEBLO SPANISH TOMB. STOP. INCREDIBLE FIND. STOP. IN DANGER. STOP. MEET EL PASO STATION 6PM SUNDAY. STOP. STAYING HILTON. STOP.

 

 

However, Dr Stanley does not appear, and so the newly acquainted PCs make their way to the Hilton to search for him. Their entreaties to the reception fall on deaf ears, but they learn from an elevator boy that he is on the floor below the penthouse, and has complained of the noise coming from a party there.




 

Artie makes his way up the stairs alone, slips into the penthouse party, and meets a mysterious transportation expert.

 

Lady Jane, Shirly, and Dr Bedford go to the floor, only to be rebuffed by two burly Azteca Films workers guarding Dr Stanley’s door. They retreat to the lobby, where Shirley contacts the police.

 

Dr Bedford keeps watch in the bar, while the ladies of the party makes their way to the 11th floor again with two policemen. A firefight ensues just as Artie arrives, and one policeman is killed while the two door guards are dispatched. The policeman sends Lady Jane for backup. Two more assailants are in the room threatening to kill Dr Stanley, so Artie sprays the room with toxic fire retardant from the hall. The assailants rush out, felling the remaining policeman, but being dispatched by Artie, who is also heavily wounded.




 

Shirly electrocuted herself and aided Artie with her sawed off shotgun.

 

While all this is happening on the 11th floor, a half dozen members of the Crucias gang storm the lobby and rob several safe boxes. They drive off into the El Paso night, while Dr Bedford precures a cab and follows them from a prudent distance. He finds out the location of the hacienda where they hole up.




 

Artie – In hospital with a serious but not life-threatening gunshot wound

Shirly – Lightly toasted

All others – Hale and hearty, somewhat tipsy




Sunday, September 20, 2020

Ironsworn RPG Session 0 Report

 So anyway, I am in a Facebook group called I'm Begging You To Play Another RPG. Basically, it is for people with 5E or general D&D fatigue, spurred on by the difficulty of finding groups to play indie or other games, as well as the despair of seeing 5E versions of IPs not really suited for it. If you feel the same at times, give it a look.

One of the other Beggars offered to get an online group of Ironsworn up and running. Ironsworn is a Powered by the Apocalypse (PbtA) game inspired by Norse myths, where the PCs are either wardens or other travelers adventuring in the Ironlands, trying to fulfill various oaths they have sworn. There is a defined progression and endgame, and how well characters fulfill their promises determines how they live out their days, in honor or ignominy.


The pre-session our GM ran on ZOOM and Roll20 involved world building by choosing the different of the setting, then starting character generation. 

I have never had more fun in my life in a pre-game session.

We decided the following about our version of the Ironlands:

1) THE TRUTH - Strange metal pillars litter the land

2) BEASTS - Monsters stalk the wastelands

3) COMMUNITIES - The Havens is a central hub, connected by caravan trails to smaller settlements

4) DEFENSE - Wardens range the countryside slaying beasts and saving folk

5) CREATURES - The ancient firstborn races live in isolation, protecting their lands fiercely

6) HORRORS - Undead stalk the night

7) LEADERS - The chiefs of the Havens squabble incessantly, factions vying for control

8) LEGACIES - Antediluvian ruins pepper the land

9) MYSTICISM - Rare and dangerous, magic is wielded by a gifted few at great cost

10) RELIGION - Prayers to gods old and new comfort the folk

11) OLD WORLD - A sickness drove us from there

As someone who HATES canon and dreads the droning info dump of most pre-sessions, the convivial atmosphere of cooperation, where we all discussed and decided on the outlines of the imaginary world we would share, was a great relief and loads of fun. Each choice also came with story hooks which we could hang our PCs' hats on.

We only dipped out toes in character generation before calling it a day, but so far we have the following characters sketched out:

A skald (bard) searching for a lost city!

His companion, a merchant always looking for trinkets!

A monster hunter searching for his disappeared mentor!

A warden haunted by dreams of apocalypse, looking to find the truth behind her nightmares!

In short, the mechanics lead to evocative characters, while the choice of Assets (basically gear or talents) is both rich and devilishly difficult.

I can't wait to see what we all bring to the table next session.

Also, as Beggars with a shared desire to try new game systems, everyone was very open and supportive of each other. The GM was patient, knowledgeable, and flexible, all of which bodes well for the campaign.

The only downside is that I have a new rule set to read just as the new semester and funding application season starts.

Sigh. I guess change is as good as a rest and I'll sleep when I'm dead.

The game is available as a free download HERE. There is also a dungeon-exploration variant called DELVE. If you're looking for an alternative to D&D with emergent world building and character generation, give it some love.

Saturday, December 9, 2017

January Online Gaming


In January, classes end and I should have time for gaming.

In that case, I would be interested in running games of my scenarios to help develop them for publication.

Would anyone out there in the Blog-O-Sphere be interested in playing?

My 3 scenarios are as follows:

Option 1
Stormbringer RPG (1st ed.)

"Angels & Spiders"
I posted the first chapter of this scenario a few years back (I'm afraid to look how long ago). Two opposing alien factions arrive in the Young Kingdoms, and it is up to the PCs to see that their conflict does not destroy the plane. Very sandbox and free wheeling.

Option 2
Dragon Half RPG (originally a Japanese RPG, but I will provide English materials)

"Undead Gods of Rock"
Unposted. PCs are all monster-half kids in a boring backwater town. Rummaging through their parents' record collection one day, they find the banned album of the Undead Gods of Rock, and embark on a quest to summon them for an apocalyptic last concert. Very sandbox but with definite objectives.

Option 3
OSR (Swords & Wizardry WB, possibly Flailsnails compatible)

"The Sister of Mercy"
Unposted. Adventurers are called for by a small barony, where a 'star' is reported to have crashed into a mountainside. Since the event, strange metal monsters have begun ravaging the land, and anyone who ventures near the crash site either disappears or returns... changed. Can the PCs uncover the secrets of the 'Sister of Mercy'? Location-based, half wilderness, half dungeon crawl.

If this goes well I may offer a second, scifi round of gaming.

I'll also be looking to play, so if you know anything that suits me, let me know.