Showing posts with label Aliens. Show all posts
Showing posts with label Aliens. Show all posts

Wednesday, July 27, 2022

The Metanarrative of Aliens

 So, Aliens.

Just like Stormbringer, I enjoy roleplaying or running a game in a well made Intellectual Property (IP). I find that a lot of RPG gameworlds are of fan fiction quality and thus not very compelling (looking at you, Forgotten Realms). With a good IP, the GM and players have a shared corpus of images and knowledge to draw upon, without the burden of reading obscure tomes of lore written by game designers of varying writing talent.

Just as I analyzed the narrative of Stormbringer novels to tease out useful bits for gaming, such as the motivation of demons, knowing the motivations of the antagonists of the world of Alien(s) is essential to making it feel real and coherent.

Here are my thoughts.


WHAT IS ALIEN(S) ABOUT?

If you are going to traipse around the universe of Alien(s), you have to know what the story is about.

Ultimately, it is about survival of the species, and the different strategies races adopt to do so.


HUMANS - The Corporate Monsters



"You know, Burke, I don't know which species is worse. You don't see them fucking each other over for a goddamn percentage."

- Ripley

Strategy - Human society is motivated by naked capitalism, with resource extraction and colonization being the main manifestations of this. These are the reasons why mankind is spreading to the stars. This capitalist drive is offset only by the humanity, ingenuity, and survival instinct of individuals.

Gear - Science and technology, especially for war or resource extraction.

Weakness - Do what the Corporation tells you, even if it is suicidal on an individual level. Only when there is nothing left to lose can this be overcome.


ALIENS - The Perfect Organisms



"You still don't understand what you're dealing with, do you? A perfect organism. Its structural perfection is matched only by its hostility."

- Ash

Strategy - The alien has already reached genetic 'perfection' from the standpoint of androids. It is a true 'hostile', a word meaning 'enemy' or 'stranger.' There is no bartering or scaring it off. Naked aggression, followed by impregnation and overwhelming of enemy forces, are its modus operandi.

Gear - The alien has everything it will ever need. It has heightened senses, acid blood for breaching barriers (a good idea from Alien 4), and evolves its form and powers depending on its environment. Not to mention facehuggers for making more of their number while depleting host resources.

Weakness - Fixating on the destruction of your target is a way to miss the big picture and get trapped in an airlock...


ANDROIDS - Oedipal Constructs



"... doesn't everyone want their parents dead?"

- David

Strategy - Designed to be superior to man, it is only natural for synthetics to resent their creators. Synthetics watch and wait for an opening, then act without mercy or wasted movement. 

Gear - Anything humans can use, plus any higher lifeform tech they have time to study.

Weakness - Programmed not to harm their corporate masters, prideful of their own abilities, and ultimately with no intrinsic motivation, androids can be cowed into submission and overwhelmed and destroyed, but are never to be trusted.


ENGINEERS - Creators and Destroyers of Worlds



"Those Engineers, this ain't their home. It's an installation. Maybe even military. They put it out here in the middle of nowhere because they're not stupid enough to make weapons of mass destruction on their own doorstep. That's what all that shit is in those vases. They made it here. It got out, turned on them. The end. It's time for us to go home."

- Janek

Strategy - Survive by seeding and weeding worlds. The white-robed engineers in the saucers from the beginning of Prometheus are the cult of seeders, the black-armored engineers from the rest of the film are the destroyers. They need each other, like Yin and Yang.

Gear - Far beyond human abilities, including FTL interstellar travel, advanced stasis for long spaceflight, telepathy that obviates the need for speech,  and technology that never ages or breaks down.

Weakness - Like Prometheus, they are playing with fire. The black goo is both the seeding catalyst for their creation of new races to add to their genetic diversity, as well as the cleansing fire for races that disappoint them (like us humans). Also, their actions are advanced on a millennial scale, so much too slow to keep up with rapid human expansion and innovation.


SPACE JOCKEYS - Ancient Alien Seeders



"... with their race on the verge of extinction by the angels, the giants resorted to this, an attempt to hibernate and outlast their destroyers."

- Lucien Keitel

Strategy - Using their superior technology, they were the original gardeners of the Universe, seeding and weeding worlds in ways beyond our imagining. They are the Fermi Paradox made flesh, a relic from a time where life on Earth had not started yet. This was all disrupted by an encounter with the alien, which overwhelmed their society and left only a few brilliant individuals hiding out on the edges of space. They are to Engineers as the ancient Greeks were to the Romans.

Gear - Their technology is far beyond our ken. They have stasis fields that let them live forever, living ships that transport them wherever they wish, and energy fields that shrug off nukes and other primitive armaments.

Weakness - They fear the alien, which makes them both overcautious and open to allying against the creature. Ultimately, they are cowards and will flee if they can.


PREDATORS - Hunting Humans







"There's something out there waiting for us, and it ain't no man. We're all gonna die."

- Billy 

Strategy - Survive by hunting. This ensures both the genetic strength of their race by Darwinian selection, as well as mastery of weapons, and cultural adoption of worthy members of other races.

Gear - Forearm blades, self-destruct, invisibility, shoulder laser, etc. A weird blend of primitive armament and high technology.

Weakness - First, they are bound by a code of honor. They won't attack the unarmed, and they are compelled to try and finish off their target. Second, they cannot break off a hunt once initiated. They are motivated to count coups (ie symbolic victories) over their prey, but will also recognize superiority and respect the creature that outwits them (ie Machiko Noguchi, a human recognized as a Predator for her victory over one of their members).


THE THINGS - Taking Bloody Communion



"I was so much more, before the crash. I was an explorer, an ambassador, a missionary. I spread across the cosmos, met countless worlds, took communion: the fit reshaped the unfit and the whole universe bootstrapped upwards in joyful, infinitesimal increments. I was a soldier, at war with entropy itself. I was the very hand by which Creation perfects itself."

- The Thing (from Peter Watts' short story The Things) 

Strategy - Survive by assimilation. Where other races welcome this re-absorption into the whole, only humans, and by extension other races in the Alien universe, fight the process.

Gear - They are their own 'weapon', but they see it rather as a conduit for communion. Their only technology is transportation, and they can construct a means to escape given time and resources.

Weakness - First, each cell of the organism wants to survive. This makes it susceptible to testing and outing itself while fleeing from damage or harm. Next, its imitation is imperfect, ie it cannot imitate artificial substances (ie tooth fillings or piercings), and it must imitate humans in their imperfection (ie organ dysfunction).


TO SUM IT UP

Whatever faction you are roleplaying in Aliens, knowing the motivation of the races will make your game the richer. In addition, players will be able to use the knowledge to help their characters survive, or at least take a few enemies down with them. Finally, if you want to add other aliens from science fiction to your antagonist or even protagonist roster, figuring out their motives, the gear they use, and the weaknesses they display are alls steps to a better game.


Wednesday, February 12, 2020

Why Mechs Indeed....

Funny.

The other day, I read the blogpost 'Why Mechas?' on Monsters and Manuals (available HERE). The blogger ascribes it to elite pride, like the retention of calvary for so long after they were made redundant.

Yesterday, a new anime series called Obsolete popped up in my YouTube feed HERE. Although the CG art makes for somewhat wooden performances, action scenes are stellar. There are jungle fights, underwater conflicts, and mech ski chases in the Himalayas, with a pounding soundtrack by Skillrex.

'OBSOLETE - We cannot resist'


All in all, it was an inspiring new setting for anyone interested in RPGs such as Mekton, Mechwarrior, or Heavy Gear.

SPOILERS FOLLOW

The premise is that mysterious aliens called 'Peddlars' have shown up and started selling mech exoskeletons to humans for rockbottom prices. Poor peoples buy them en masse to give their workforces much needed boosts in productivity.

It is this cheap alien sources (more machina ex deus than deus ex machina) that allows for the popularity of mechs, and their ultimate weaponization.

In the 2nd episode, we see a UN peacekeeping tank brigade driving around an African country, supposedly peacekeeping. Two crewmen are discussing geopolitics, one musing on whether the mechs (called 'exoframes') will be used in war, the other laughing it off because, unlike the gas guzzling, multimillion dollar kickback machine tank they are riding, there is no money in it. Within minutes, guerrillas riding agricultural mechs, using RPGs (the other kind) to take out the tank-riding NATO troops.

Over the series we see the escalation of mech warfare, from mercenary companies to Palestinian-inspired kid soldiers and suicide bombers. We also get hints of the nefarious plans behind this sweeping change, when a scientists remarks that the expos are pitted with damage from previous use, and muses how many other planets they have been used to destroy.

All in all, a great sci-fi with social commentary, kick ass action, and tons of sealable ideas for RPGS.

The trailer for Part II is HERE.

Enjoy!





Sunday, March 23, 2014

Colonial Marines Background Tables & YOU






During this month’s blog challenge, the topic of Aliens has come up, especially on how appealing the setting is despite how bad the old RPG and recent PS3 games were. I’m itching to run or play a game in that universe soon as I have free time again, so with that in mind I’ve made up some tables based on US Census info to flesh out characters. I figure using a stripped version of d20 Aliens: Game Over with these tables would be a blast.

I’d also like to ask for contributions. For the table PARAMETER B = DISTINGUISHING CHARACTERISTICS, I’ve created 20 results, but I’d like to flesh out the table to a full 100. If you could add some futuristic, 1980s technopunk, or advanced savage characteristics I’d appreciate it. They can be clothing, body modifications, implants, whatever, just as long as they provide no game bonus (unless player’s use their imagination to think of one) and would fit the world of Aliens.

Cheers & enjoy!


PARAMETER A1 = ETHNICITY (Roll d12)
1-2 Asian and Pacific Islander
3-4 Black
5-7 Hispanic
8 American Indian and Alaskan Native
9 Two or More Races
10-11 White
12 Other

PARAMETER A2 = NAMES
Asian & Pacific Islander (Roll d20)

Rank
Name
1
NGUYEN
2
LEE
3
KIM
4
PATEL
5
TRAN
6
CHEN
7
WONG
8
LE
9
YANG
10
WANG
11
CHANG
12
CHAN
13
PHAM
14
LI
15
PARK
16
SINGH
17
LIN
18
LIU
19
WU
20
HUANG


Black (Roll d20)

Rank
Name
1
WILLIAMS
2
JOHNSON
3
SMITH
4
JONES
5
BROWN
6
JACKSON
7
DAVIS
8
THOMAS
9
HARRIS
10
ROBINSON
11
TAYLOR
12
WILSON
13
MOORE
14
WHITE
15
LEWIS
16
WALKER
17
GREEN
18
WASHINGTON
19
THOMPSON
20
ANDERSON


Hispanic  (Roll d20)

Rank
Name
1
GARCIA
2
RODRIGUEZ
3
MARTINEZ
4
HERNANDEZ
5
LOPEZ
6
GONZALEZ
7
PEREZ
8
SANCHEZ
9
RAMIREZ
10
TORRES
11
FLORES
12
RIVERA
13
GOMEZ
14
DIAZ
15
REYES
16
MORALES
17
CRUZ
18
ORTIZ
19
GUTIERREZ
20
CHAVEZ


American Indian & Alaskan Native  (Roll d20)

Rank
Name
1
SMITH
2
JOHNSON
3
BEGAY
4
YAZZIE
5
LOCKLEAR
6
JONES
7
WILLIAMS
8
BROWN
9
DAVIS
10
WILSON
11
THOMPSON
12
THOMAS
13
MILLER
14
JACKSON
15
WHITE
16
MARTIN
17
LEE
18
HUNT
19
JAMES
20
LEWIS


Two or More Races
Choose two other tables, roll two names then hyphenate them.

White (Roll d20)

Rank
Name
1
SMITH
2
JOHNSON
3
MILLER
4
BROWN
5
JONES
6
WILLIAMS
7
DAVIS
8
ANDERSON
9
WILSON
10
MARTIN
11
TAYLOR
12
MOORE
13
THOMPSON
14
WHITE
15
CLARK
16
THOMAS
17
HALL
18
BAKER
19
NELSON
20
ALLEN


Other

Rank
Name
1
Spivak
2
Silva
3
Smirnov
4
Ibrahim
5
Muler
6
Wachowski
7
Angelopolis
8
Langston
9
Du Bois
10
Witts


PARAMETER B = DISTINGUISHING CHARACTRISTICS (Roll d20)

Rank
Item
1
NOTHING
2
TRIBAL TATTOOS
3
KANJI TATTOOS
4
PRISON TATTOOS
5
DAY GLO TATTOOS
6
HOLO TATTOOS
7
SHAVED HEAD
8
MOHAWK
9
AFRO
10
ANIME SPIKY HAIR
11
TURBAN
12
NATIVE HEADDRESS
13
BOWLER HAT
14
FACIAL PIERCINGS
15
NECK RINGS
16
RITUAL SCARRING
17
EXTRA FINGER
18
NERVOUS TIC
19
HELLO KITTY PAINTJOB
20
SUBDERMAL BOOMBOX



PARAMETER C = PERSONAL POSSESSION

Rank
Item
1
SHOTGUN
2
WHISKY FLASK
3
TWIN 6 SHOOTERS
4
FLARE GUN
5
RIFLE
6
CONDOMS
7
KATANA
8
STASH OF CASH
9
TOMAHAWK
10
LOCKPICKS
11
BULLWHIP
12
GRAPPLING GUN
13
THROW KNIVES
14
REBREATHER
15
SHURIKEN
16
FLASHBANGS
17
CUTLASS
18
RC DRONE
19
NELSON
20
MINI BOOMBOX

Escape from D&D ‘March Madness’ Blog Challenge days 23 & 24







Other blogs can be found HERE. It is up to an even dozen now, so I am pretty happy with that.

The questions can be found HERE. They’ve proven not to be perfect, but they are stimulating some good discussions and sharing of experiences.

23 What is the most broken game that you tried and were unable to play?

Oh wow, the old Aliens game based off of Phoenix Command was too terrible to run. We fudged it with BRP or GURPS (not sure which) but it all fell apart anyway. I think army blokes used to data processing could be bothered with the game, but not us mere mortals. I am itching to run or play Aliens, using the Aliens: Game Over PDF available on the web but cutting it down from d20 to an old school simulacrum and running an adventure based off that terrible colonial marines PS3 game.

24 What is the most broken game that you tried and loved to play, warts and all?

No surprise that I’d say Palladium for what I’ve run, played and enjoyed. I played in a Warhammer 3e game the other year and everyone but me seemed to enjoy it. It was mad busy with cards and chits and a sort of unholy fusion of RPG and boardgame.

Takes all kinds, it does.