Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Wednesday, February 11, 2026

The Thunder Perfect Mind Kickstarter - I'm in

I'm backing THIS (as soon as Kickstarter accepts my change in profile info, which is holding up my payment!)

Looks like an eminently playable Wraith derivative, which I found interesting but a bit heavy and needing more motivation.


Tanya's game seems to have motivation in spades.

Good luck Tanya!

Saturday, October 26, 2024

On KS Postage & Pricing

Hello Nuna people, and thanks as always for your support!

I had intended to post some art and content about A Rosa Branca and the Grave of Leviathans (the what now?) but got sidetracked by real life, as single fathers about to move across country do.

I don't want to talk just about Kickstarter all the time and bore you, but I thought I'd give you my thoughts and experience on postage and pricing as it has been an interesting journey of discovery.

So I did massive amounts of reading from KS articles before the campaign about postage. The advice was all the same - nail down every detail, then overcharge to account for unforeseen costs or changes at the post office between the campaign and delivery of product.

Simple, right?

Except roleplaying games are a different beast. Looking through campaigns, some had no postage, some had limited to certain areas, others had high rates. The clock was ticking, so I made the decision to overcharge and make up with content or refunds at a later date. I put it up on my pre-launch and figured I could get some feedback.

Except I didn't. I got a lot of "Looks great!" before launch, then a wave of "Why did you do that? Wish I had told you earlier!" after launch.

Maybe people didn't want to offend me or were too busy / intrigued by concept and content to look at the nitty gritty details. But even though my decision was not the best one, I was thrilled that so many of you still backed the project.

So when I relaunch in 3-6 months with an actual book in my hands, postage won't be calculated until after the campaign succeeds.

Moving onto pricing, there was a similar phenomenon. The advice was get down all the nuts and bolts, then overprice to not be caught offguard by surprises. Refund excess or offer content to make up for it.

Again, simple on the surface but not the best option for an RPG. So my work now is to get the book written and playtested, then get actual figures for printers instead of vague estimates. This will help me keep the book cost down as much as possible. I don't want to break anyone's bank with NUNA, just be industry competitive and be able to pay off my team for their hardwork.

Thanks again, and look forward to more content & art next!

Thursday, October 24, 2024

NUNA & Tedankhamen Aren't Going Anywhere

 

Posted by Tedankhamen
Oct 24, 2024
View on Kickstarter

Hello beautiful backers!

This is Tedankhamen. It seems that our growth has levelled off. Our goal seems difficult to achieve at this time.

And that is OK.

Just from running Kickstarter for a week, this is what we have achieved:

200 glorious backers pledging nearly $4000.

People from all over the globe giving positive feedback about NUNA.

Tons of helpful people giving advice and criticism that will make our next attempt 100x more likely to succeed (first time KS succeed 40% of the time, second time 80%).

Turned my notes into a playtest draft.

Went from a one man outfit to a creative team of three.

Created a ton of art for the project.

So whether this Kickstarter succeeds or not, NUNA will live on, and will someday make its way into your hands.

Let me tell you why.

First, because I believe in this game, its vision of adventure and representation for people of the North. And lots of you have told me you feel the same.

Second, because Tedankhamen learns from his mistakes. Why do I have a blackbelt in karate? Why did I get 2nd place in a Japanese provincial tournament? Why did I get the highest level in Japanese? Why did I push through to become prof?

Because I jump in feet first, embrace my mistakes, and learn from them.

Already, I have learned in weeks what other teams take months or years to acquire. And Kickstarter is a unique beast with scads of moving parts and the added complications of TRPGs and being a first timer. 

So I hope you will stick around as we continue developing NUNA, and push it through to reality. And since there's always hope, I will be updating this KS till it runs out, and keeping our social media feeds open and running.

Nalligavagit!

Tuesday, October 22, 2024

Kickstarter Is An Education

KS is a real education. School of hard knocks in a way, especially for indie creators.

It is very hard to make the right decisions.


Case 1 - Shipping

On the one hand, I was told nail down shipping cost details, which is impossible considering I don't know where backers are and what postal rates will be in 6 months. On the other, after posting it was pointed out that most KS don't include shipping, which lowers your overall funding and thus chance of reaching your goal.

Damned if you do, damned if you don't.


Case 2 - The Interface

KS is a bit of an unforgiving interface. Once you launch it is hard to go back and change things. Maybe it is my old brain but it is taking some getting used to. I flubbed my digital copy tier so had to create a new one.

But it is all a valuable education.


Case 3 - Outreach

On the one hand, some people have reached out and given great advice. On the other, I am flooded with spam and bots. I was offered a podcast interview, but told they don't do direct messages.

I'm not sure how this is supposed to go. 

BUT

I am LOVING every minute of it!

I am LEARNING every minute of it!

Very grateful I took this chance.

Wednesday, October 16, 2024

Meta-ads and other kickstart considerations

 Hi everybody.







I started running ads for Nuna on Facebook. One week left in pre-launch.

The social media campaign is a mixed bag. Doing well on Facebook and blue sky, Twitter and email list are duds. Have to try and fix that in this last week of pre-launch.

What Is it like a kick starter? Some people only do that for six months to a year in advance with their team. Not me. Go look at Coyote and Crow, an example of a brilliantly executed kickstart campaign.

Some people do a little workshop in their house and line everything up by themselves and get it done in advance. Again not me that’s Ben Milton. And he kills it.

I have connected to lots of Indie designers. Some of them work a year in advance for the team and fail. Some of them slap it together by themselves and succeeded. So there’s a lot of luck involved.

I am leaning into my creative side, learning about marketing, and putting my passion out there. By kickstart followers alone, I could conceivably have half of what I need to fund. But that number is considered 25 to 40% off.

So this week I’m going to try and plug my holes and start kickstart off on the right foot with three weeks of half decent PR behind me.

I am still being a single father to a special-needs child.

I am still working some days, but also taking days off

Most importantly, I am still going for walks in the sunshine with sunny, exercising at night, eating right and slowly getting ready for the move to the West Coast

Wish me all the luck I wish you!

Tedankhamen

Wednesday, October 2, 2024

Blog Backgrounding Under Media Blitz

So I have switched gears over to Kickstarter and social media for the duration.

Pre-launch is ON until the 22nd. Then you have 3 weeks to pull the trigger and get in on this.

KICKSTARTER LINK IS HERE!

(If this game succeeds, next game is The Weird in Japan)


Choose Your Poison!!


(Facebook) NUNA The roleplaying game of Inuit & Iceships on Facebook

For longform fiction, releases and discussion

(Twitter) @nuna_rpg

For short snippets & news flashes

(Email for Notifications) nunathelandrpg@gmail.com

I am very stoked to have the chance to make this game a reality. Very excited to get my (and your) grubby mitts on this corebook, but ready for the 9 months maximum I figure it'll take to bring to fruition from my reams of notes and ideas.

OK, here is an oldie of great grandfather Gilbert Blake, rescuer of the remnants of the doomed Hubbard Expedition of 1903!



Saturday, September 28, 2024

So I won that game design competition....

Hi everyone.

You may have heard, but I am one of the four finalists in the Chaosium game design competition.



Link is HERE.

Thank you x3 for everyone who voted! (✿◠‿◠)

Thanks to Chaosium so giving back to the community so generously and inspiring the next generation of designers! (づ。◕‿‿◕。)づ

So what is next?

Kickstarter within 24 (now 22) hours!

Contacting Inuit artists!

Feeling out playtesters!

Page samples with a week!

Playtest within a month!

Printing by spring!

(But right now, coffee and pizza with sonny)

Wish me all the luck I wish you!

Tedankhamen