I live just 20 minutes outside of Kyoto, a city brimming
with roleplaying inspirations. From its hoary old temples and shrines, to its
moss covered stone buddhas on lonely trails, bamboo groves sighing and chiming
in the wind, and old stone bridges where samurai once strolled, drank sake, composed
poems, or lopped off heads, Kyoto is an inspiring place for an Oriental
Adventures/Ruins & Ronin/L5R etc game.
From time to time I’d like to introduce a
real Kyoto site
that would fit sweetly into a roleplaying campaign. I’ll start today with Mount Kurama.
Mt Kurama (鞍馬), literally ‘Mount Saddle Horse’) is a 30 minute drive in the hills
north of Kyoto. Founded originally in 770 AD by the Tendai sect of Buddhism, in
1949 it was bought out by Kurama-Kokyo sect (basically a cult shot off from
mainstream Buddhism) and they tend its temple-encrusted and forested peaks now.
Their pamphlet tells of Mao-son, a god-king who descended from Venus a million
years ago to fight evil and yadda yadda Scientology-sounding BS. Yep, they’re a
cult.
But the Kurama-Kokyo pamphlet could also
easily serve as a B1- In Search of Adventure style module for Oriental OD&D.
The outer side has a numbered woodblock art map on one side with descriptions
of all the temples on the other. It is literally begging to be statted out with
monsters, traps and treasure.
Look at that map a bit closer. These are not
measly 10 x 10 squares! The trip over the mountain took me 3 hours, and was
pitch black and treacherous as hell descending.
The inner side contains more woodblock art
with descriptions of four major festivals. Although the festivals themselves
could be great seeds for adventures, taking the pictures out of context inspires
some great adventure antagonists.
Are the two demon-dogs guarding a hoard of
coin? Are the bamboo staff wielding berserker monks a force to be reckoned
with? Who is this procession of blankly smiling candle holders, and what
secrets do they wish to keep from interlopers? Finally, are these henchmen
carrying cannons? If so, to what end?
Yes, Mt Kurama is equally inspiring in
person, with meditation waterfalls whose icy falling streams will pound the
daily worries out of your shoulders, giant trees and gates stretching into the
sky at seeming impossible angles that are hard to look into, and mysterious
monks wordlessly on their way on secret errands (probably just paying the gas
bill…).
So, if you have the chance to visit Mt
Kurama in real life, I can heartily recommend it. If not, at least visit it in
your gaming. If you do stat up or use Mt Kurama, drop us a line to tell us how
it went!
Tedankhamen
I may yoink this for my Chanbara playtesting. Thanks!
ReplyDeleteGood stuff! Yoink away.
DeleteMost recent visit was awesome, though no berserker monks. A topographic map would be a handy asset for the game master and players. The steepness of hillsides would mean many a chokepoint. ANd of course the monstrous strangleroot trees at the summit!
ReplyDelete