30 Best DM
I’ve been lucky enough to have two ‘best’
DMs who show equally how different DMing styles can still make for a great
game. Fred was my first long-term DM back in the early 90s, and was a
technically brilliant game master. He knew every rule, had the adventure set in
his head, and gave us a mathematical breakdown of the chances for every action
we proposed. He was so good that I thought D&D a perfectly balanced and
coherent system, until the 2000s when I went back and read my old RC to find it
was a bit creaky in places. If Fred had any failing, it was that the gameworld
as such was just a backdrop for the characters and the dungeon. Towns were
nameless as were most NPCs, and served only to give us a place to procure or
sell items and stash our booty. I am not sure if any of my characters even had
names.
It was the 90’s, and we had no clue what we
were missing. I knew lots of groups like us.
Last year I played a few sessions in Justin’s
Vaults of Ur, and his style is almost the antithesis of Fred’s. Justin’s
gameworld is rich and alive, every character has a name, and the actions of the
PCs have repercussions on the web of power relations between groups in Fort Low,
the Ruins and the Hive. On the rules side, Justin hand waves, or seeks input
from players, or allows votes on houserules. He has also gone through a few
rulesets for the same game – from a modded Labyrinth Lord when I played, to
Stars Without Number by the latest reports. Justin’s DMing style immerses the
players in his world – although I jumped in mid-campaign, I learned the party
was intent on traveling to Orc Heaven to rescue the soul of their
comrade-at-arms, Ripper. Since I had rolled up an orc, I immediately proposed
my character as Ripper’s little brother, Digger, and joined the adventure
(which inspired the art that graces this blog).
And I think that is what the OSR gives us
(or rather asks of us) – to replay these old games, but add in the life
experience and depth we missed when we were young. If you want to become someone’s
best DM, know the rules without being a slave to them, and immerse them in a
world grown from the seeds of your own imagination and experience.
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