OK, it has been a week-and-a-half from
hell, but work and studies have calmed down a tad so it is time to post away
some stress.
This time I’d like to review the Dragon
Half RPG, my contribution to Mesmerized by Sirens’ “Obscure RPG Appreciation” initiative.
INTRODUCTION
When D&D first hit it was a global
phenomenon, translated into tons of languages and sold worldwide. Its core
concepts were also translated into other tongues and worldviews as local
reimaginings of the game, sometimes losing and sometimes gaining elements as it
mutated. Britain gave us “Dragon
Warriors”, Germany created “Dark
Eye”, while France
offered “Epees et Sorcellerie,” all versions of D&D as seen through the
lens of their creators’ own culture.
Further afield, Japan fostered many indigenous
FRPGs, from the early wave of D&D clones like “Sword World” and “Lodoss War”,
to more recent creative reimaginings like “Ryutama”. Living in Kyoto, over the years I have made a small
collection of these Japanese children of D&D, and today I’d like to present
one of my favorites, the 1991 Dragon Half RPG.
For those few who don’t know the name,
Dragon Half started out as a manga then successful anime telling the story of
Mink, a young girl whose mother was a dragon and father a lecherous dragon
slaying knight. Mink is a spunky young girl with dragon strength, wings and a
tail, who drags her friends along on a quest to see dragonslayer/rock singer
Dick Saucer.
As you can tell from the description,
Dragon Half has its tongue firmly in its cheek, overturning D&D tropes or
simply following them to their absurd end. The art, although evocative and
highly polished, is also highly sexualized, alternating gratuitous crotch shots
and nudity with cutesy bobble-head style characters, understandable as the
author Ryusuke Mita cut his artistic teeth in the lucrative world of
pornographic manga, like so many animators in Japan. Still, the story is great,
the humour is funny, and the laviscous art plays into both the fantasy and
fandom aspects of the genre.
The RPG is in the pocket size format so
popular in Japan,
and while lacking the hefty tome feel of western rpgs, this small size belies a
large 556 page punch. The writing is clear, the pages uncluttered and legible
(if you read Japanese), and the art is top notch, as it is all taken from the
manga. Contents include Ch.
0 Starting, Ch.
1 Character Making, Ch.
2 Skill Rolls, Ch. 3 Battle & Character Death, Ch. 4 Magic, Ch. 5 Character
Advancement, Ch. 6 Special Rules
& Addendum,
Ch. 7
Equipment, Ch. 8 GM Section, Ch. 9 Making & Repairing Constructs, Ch. 10
Miscellaneous Damage, Ch. 11 Special Options & Rules, Ch. 12 Magic Items,
Ch. 13 Monsters! The book has designer’s notes and useful charts at the end,
and a character sheet stapled inside the front cover.
THE RULES
The rules are a simplified form of the
Sword World RPG, Japan’s
1989 answer to D&D. Since the pages of damage charts and monster statblocks
of Sword World make my head throb like a high school algebra test, I find Dragon Half’s
pared down mechanics much more enticing. Basically, you roll 2d6 plus mods
against a difficulty determined by the GM. In combat, there is the extra
complication of a MSHAG-like table of damage results ranging from ‘Unharmed’ to
‘Destroyed’ and everything in between.
Having run a few simulated combats the
system seems well balanced and eminently playable. Magic seems a bit underdone,
with a very limited range of spells, which can be remedied by cribbing from Sword World if so desired. Skills are basically occupations like
Princess, Thief, or Bard, and the descriptions are Risus-like in their brevity.
In fact, a knowledge of Risus mechanics might be a serious asset for anyone interested
in playing Dragon Half, as the Risus mechanics of ‘pumping’ skills and
resolution could come in handy.
Just as skills are underdeveloped, the most
glaring problem with the rules is the weakness of the Gag Level rules. Dragon
Half characters become stronger as they advance in Hero Levels, which are basically
synonymous with D&D levels. There is a parallel system of Gag Levels,
however, which include unexpected great effects for failure and a ‘Gag Skill’
that you can fail spectacularly in, but without any real incentive or
explanation of why a player would want to. Once again, the infusion of Risus
rules to allow characters to ‘milk’ skills for success and pay this off in gag
failures would seem a good patch for this lack of definition.
However, there are a lot of great, humorous
touches in the game – all PCs are ‘halfs’, basically with one human parent and
one of another species. I rolled a (boring) half-elf preparing for this
article, but could just as easily gotten a half-vampire or half-mermaid if the
dice had rolled a different way. All monster statblocks include an ‘Edibility’
rating, as a preoccupation with food is a staple both of the source material
and Japanese culture (see the movie Tampopo).
SCENARIOS & GAMEPLAY
There were three supplements as far as I
know (BGG has the cover of “Labyrinth of Laughter” mislabeled as the gamebook on the BGG website),
and all were filled with great art, funny descriptions, and ludicrous
adventure. It would take a great GM and players who were fine with gonzo-style
D&D parody gaming to get the most out of these, with a familiarity with the
source material a must. If you like gonzo-D&D that is a mix of Paranoia and Adventure
Time, then the Dragon Half RPG just might be your thing.
I agree that RISUS would be the best system for approximating the madcap nature of Dragon Half. The manga chapters serialized in the Japanese DRAGON magazine would be a must read (presuming having seen the 2 part OVA).
ReplyDeleteWow! Someone reads this stuff...
ReplyDeleteYeah, if I get around to running DragonHalf after I get my life back, it's definitely getting a RISUS injection. I've even got a great adventure idea about a quest to wake the 5 Masters of Undeath Metal so they can have a reunion concert. Would be a blast.
If you're not half monster in this world, then you're half singing idol.
ReplyDeleteHi there,
ReplyDeleteI stumbled upon your blog looking for information on the Dragon Half RPG - partially for me and partially for a friend. I spent today going through the DH anime and manga and was surprised to hear there were a set of RPG books!
Unfortunately, I can't seem to find them anywhere, perhaps due to not being fluent in Japanese; would it be possible for you to scan/upload what you have? If not do you know how I could get my hands on them? I would probably be looking at releasing the scans to the community to get the books translated or, if necessary, saving the money to translate it myself.
Thanks!
Hi Owl!
ReplyDeleteFunny, I had 2-3 copies kicking around back in the day.
I think there is one in my office.
Would you be up for an rpg exchange - I send it to you, you send me something?
If interested Email me at my blogger name at hotmail.com.
Hi, do you still have any extra copies of this? I've been searching high and low for these books. Thank you!
Delete