An Altar of the Machine is a squat black
monolith filigreed with silvery and multicouloured neon veins that look like
circuits to modern viewers. It hums of eerie machinery (think Lou Reed’s
Machine Metal Music), making sleep impossible within a mile radius.
The altar comes from a Demiplane of Machines, sandwiched between the Plane of Unlife and
the Plane of Metals. An altar is sent imbued with enough energy to break into our
reality, then make one of the following machinelife monsters.
Roll 3d6
ROLL
|
MATERIAL
|
SHAPE (special ability)
|
STRENGTH*
|
1
|
Silver
|
Floating Eye (freeze ray & flight)
|
1 man
|
2
|
Gold
|
Doppleganger (mimic)
|
2 men
|
3
|
Quicksilver
|
Skeleton (missiles have 50% chance of
missing)
|
4 men
|
4
|
Chrome
|
Hook Horror (leaping ability)
|
6 men
|
5
|
Steel
|
Golem (deafening handclap)
|
8 men
|
6
|
Crystal
|
Mek (high speed)
|
9 men
|
* Use as Hit Dice
for D&D, adjust accordingly for other games.
Silver – Need magic weapons to hit
Gold – Splits into half strength miniatures
when hit
Quicksilver – Unharmed by metal weapons
Chrome – Reflects beams and rays
Steel – Attacker must save vs strength or
drop melee weapon on a successful hit
Crystal – Blinding ray when fighting in daytime
The created machinelife sets out procuring
victims to sacrifice on the altar. Once it has sacrificed a dozen men’s worth
of life it can create a new machinelife and both will try to carry out its
mission, sacrificing more living creatures and summoning more machinelife to
the world until it is overrun.
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