I see Dyvers’ top 10 rpg books meme, and
sad to say that I won’t be answering because I don’t believe my repertoire is
wide enough. I’ve read about lots of good games and supplements in the
responses to Dyvers, and I hope March Madness has provided the same widening of
perspective in some degree, though not as elegantly or concisely.
Anyway, on with the show!
Other blogs can be found HERE. It is up to
an even dozen now, so I am pretty happy with that.
The questions can be found HERE. They’ve
proven not to be perfect, but they are stimulating some good discussions and
sharing of experiences.
25
Which game has the sleekest, most modern engine?
Kreg Mosier’s The Dead, a free rules lite
zombie survival RPG, hands down. It is a lean, mean RPG machine that does
exactly what it says on the tin – emulates The Walking Dead and its focus on
survival through making relationships. The game was slick, with only those
rules impacting on the story remaining, but with just enough dice rolls to make you
sweat when the dead came calling. The game is almost postmodern with its lazer-like focus on story-supporting mechanics.
We played two sessions and it was scary how
stark yet just like the comic book the game was – this was long before the TV
show. I made notes for adding occupations and advancement for a long campaign, but these are unnecessary and just show how the game inspired me.
The game originally came out free with
great atmospheric art, great writing, and rules lite enough to be nearly
non-existant. Mosier cleaned it up and produced a second edition, but with an
art-free no charge version.
It is available HERE. Pony up and get the
art dead tree if you can.
No comments:
Post a Comment