The questions can be found HERE.
7 What fantasy RPG other than D&D have
you enjoyed most? Why?
Looking back on this question, I maybe
should have specified mechanics, setting, or whatever. Still, I find it hard to
limit myself to just one answer, so I won’t.
Mechanics and setting wise, I’d have to say
the old Stormbringer game and Dragon Half, a Japanese RPG I’ve reviewed last
year, pleased me the most. Although Stormbringer is a member of the Basic
Roleplaying family, it is not exactly the same system as Call of Cthulhu for
which BRP is best known, but has certain differences that gave it a lot of unique
charm.
First, the game used a series of skill set
bonuses derived from the attributes. For example, Stealth skills are modified
positively by Dexterity and Intelligence over 12 and Size under 9, and
negatively by Dexterity and Intelligence under 9 or Size over 12. Although it
was a bit fiddly, it made attributes matter in a quasi-logical way that was
nerfed by the pool of points used in CoC and later iterations of Stormbringer,
such as Elric! and Mongoose’s version. Second, Stormbringer uses a brutal Major
Wound table that rivaled Warhammer or Rolemaster in its capacity to make melee
combat feared and avoided, and had us laughing out at the amputations and disfigurements
even minor scuffles would provoke. Third, the point-buy demon summoning system was
a marvel of mechanical elegance that I found much more graspable than the voluminous
and chaotic Vancian magic of D&D, as well as emulating the source material
nicely. Finally, it goes without saying that Stormbringer was set in the Young Kingdoms
of Michael Moorcock’s Elric series, an antidote to Conan that dominated the
fantasy scene for anyone growing up in the 70s or 80s and thus proved a very
vivid gaming experience. Add in great scenarios and art (French and Japanese
versions are especially beautiful) and the continued popularity of the
identical first 3 editions of the game is understandable.
Dragon Half, on the other hand, was based
on manga and anime parody of D&D tropes, using a simplified version of the
terribly crunchy Sword World RPG. As I’ve mentioned before, the extending of
fantasy tropes to their illogical ends (“Ma is a red dragon, pa was a dragon
slayer who fell in love with her.”) made the games we played quite hilarious.
If questing to revive the Great Dead death metal gods, making terrible puns,
and failing spectacularly seem like fun to you, you’ll enjoy doing these things
as much as my old group did.
However, for pure fun and playability the
old Palladium Fantasy RPG could simply not be beat. It was barely a step up
from the LBBs or the original Runequest in terms of art and editing, but was it
ever fun. Rolling around Kevin’s gameworld, Palladia, trying to unite humans
and wolfen with a motley party of doppelganger assassins, trollish hunters,
giant warriors, and gnomish elementalists cured us completely of the vanilla
D&D blues of Tolkien races and uninspiring settings, and made Palladium’s
rules seem almost unbroken. Too bad the 2nd edition was a watered
down Rifts clone that threw the charm of the old version under the bus.
I’ve wanted to play other games, notably
Ars Magica and MERP, but never found the time or players – hopefully Constantcon
can make this a reality after my studies finish.
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