So this ad for the English edition of Sword World has been slamming my Facebook:
| What is best in business? To crush Backerkit, to see other FRPGs driven before you, and to hear the lamentations of gamer wallets. |
Just like the Seven Part Pact, this really stretches the definition of what an RPG is. The ad picture has books, a book case, cards, special dice with trays, art prints, and plushies. It seems to be 50/50 playable game and art collection.
To be fair, if anyone can do it with the right attention to detail, it is Japanese creators.
But the whole 'kitchen sink' approach to crowdfunded RPGs has got me thinking - what exactly IS an RPG?
Let's do a little flashback.
RPGs At The Start of the Hobby
All you got were a book and some dice. This is the bare minimum of what you need.
Then came minis, useful but not necessary. This was followed by gameboards and dice towers. As these extensions proliferated, gameplay became more like a boardgame, with smaller battlefields and a higher financial buy in. Roll20 has brought all this online, saving your shelfspace but not your pocket book.
The big difference for me is, back in the day, we bought a game to PLAY it, not just COLLECT it. More and more games are collector's items, and the Seven Part Pact makes you wonder is it even playable? Could you figure it out, and could you get 6 people together for enough time to give it a fair shake?
I dunno.
I don't want to yuck anyone's yum, but my platonic RPG ideal is gamebook + dice, pencil, paper, Pringles and let's roll.
What Is Sword World Like?
I had Sword World 1.0 and 2.0 in Japanese. It reads like a math text. You roll 2D6 plus mods (from classes that act like skills if I recall), then refer to a Results Table so long you had to unfold it.
I had 2.0. They doubled the artwork (including cute rabbit characters), but still very mathey.
Aside from the charts, it is no worse than say Barbarians of Lemuria.
Is It Worth It?
If you have money and shelf space, why not? I'll be giving it a pass, might just pick up 2.0 again next time I visit Japan. Second hand shops are lined with them.
Is it playable?
Japanese people I knew played it for years and liked it better than D&D, which has always trailed behind Call of Cthulhu in Japan. Is this pride in a homegrown RPG, or is it really better? From the art and what I recall of the rulebooks I read, it is closer to Final Fantasy with mechs and artificers, so seems to have popular appeal.
But honestly I dunno.
The FRPG space is totally flooded with competing and indistinguishable games, and has been since the OSR started. Maybe this is the shake up it needs.