Tuesday, September 8, 2026

Lessons In Art & Life

Not like I am one to give advice, as I have made my share of mistakes in life.

And my biggest success - sonny boy!

But I am REALLY happy with where I am now.

A businessman friend asked me how I maintain focus.

I replied that I don't think focus exists. It is like motivation, an excuse made up NOT to do the thing instead of just sitting down and doing it.

So in case anyone is wondering how I achieve anything (mastering French & Japanese, blackbelt in karate, professor in Japan, BRP design winner, now art resident) here is my unasked for advice.


Do the thing. Do it now.

I lived in Japan 22 years, but also traveled around the world. I remember meeting an old school chum who had read my travel articles about Hawaii, Japan, and Mongolia. He said he'd love to travel to all the places I've been to one day.

I felt sad, looking at him. I was mid 30's at the time, still fit from karate, looking 10 years younger. My friend was the same age but had white hair and a beer belly from his job, 2 kids, 2 cars, a nice house, and a not so nice mortgage. We lost touch after that, and I hope he got some traveling done. But I remembered how hard it was climbing the Great Wall, learning SCUBA in the Red Sea, falling off horses in Mongolia, fending off scammers alone in Rome when young, and I can say that he was not in shape for it physically or family wise. Although family is important, you have to do things for yourself when you can, because the time you can't comes for all of us.


習理破

The above three Chinese characters are often seen in ateliers or dojos in Japan. They mean LEARN (習 SHU) UNDERSTAND (理 RI) and BREAK (破 HA), and I have seen alternate formations of this message. What it means is, to master an art, you first study it until you understand it thoroughly. Once you have done this, you must break the rules and find your own style.

I have studied and played many games, and used that to make Stormbringer Redux. Now, I am breaking out with NUNA, which is very different from other trad RPG games, and prioritizes community and culture over violence and riches. Giri-Ninjou, my RPG of duty and humanity in Edo Japan, will be even more ground-breaking.


Finish it first, fix it later.

Whatever thing you want to learn or make, be ready to suck at it, but just get it done. When I worked in a (disastrous and scammy) start up, they called it the MVP - Minimum Viable Product. NUNA Quickstart was my MVP.

Basically, companies make a product that works (or seems to) at minimum functionality, then go sell it to investors. Too many people I know doing painting or making games are waiting until they have a PERFECT product.

One, this is an impossibly high standard to set for yourself, and usually leads to burnout and abandonment of a creation. Second, while you are waiting on perfect (or avoiding finishing), 12 other people have put out 'good enough' products and are satisfied with that.

Which brings us to my next point...


If you make it, you are a pro.

Imposter syndrome is a HUGE impediment to any artistic pursuit. This is bad in writing especially, where people write books, put them up on KDP or other sites, then call themselves failures and not real writers because no one bought them or they never got a book deal.

Which is total self-defeating BS. If you write or paint or make an RPG, you are a writer, a painter, or an RPG designer.

The only difference is knowing the business, which is the flip side of any creative endeavour. Shakespeare never made up his stories, but instead copied plotlines from classical and contemporary sources. But he was a great promoter, always getting a noble patron to foot the bill for a production, and keeping his folios in print. That is why so much of his work survived, while others around him have disappeared.


Work on yourself, art will follow.

Last, you need to have stamina and a way to relax to succeed at anything. When the Daruma Buddha started teaching in China, his pupils became sick from sitting around meditating or reading too much. Buddha started them on an intense regimen of daily exercise and making healthy temple meals. These practices became the seeds of Shaolin Kungfu.

Just like Daruma, you need balance in your life, to strengthen mind and body for the challenges you set yourself, and the events that you have no control over. I used to do karate, but have switched to calisthenics, aikido, and taichi fan as my body (especially knees) loses some capability. I also learned Japanese hospital cooking to take care of sick inlaws when I lived there, so making healthy and inexpensive meals keeps me in shape to work on my creations and raise my son.

And that's what it is all about isn't it?

Friday, September 4, 2026

Mexico is Crushing It With RPGs

Seems like Mexico has a burgeoning indie RPG scene.

Article is HERE.

Thinking of going there for vacation this year. Might be fun to attend an event.


Thursday, September 3, 2026

We're Only Making Plans For NUNA

Hullo,

As you may have heard, I am now the indigenous artist in residence at Kwantlen Polytehnic here in Vancouver.

This is what an artist wears to the first day of work. I think.

After years of working on my game alone while juggling a dayjob and single fatherhood, it is a relief to have access to great creative young minds who want to collaborate with me and a vindication of my artistic choices.

Thanks to YOU readers for all the support! You kept me going.

So what is the plan?

As an artist, I plan to learn the biz (tax breaks, government grants, networking and events) while retraining myself in art technically (starting digital watercolors now).

As a game designer, NUNA needs a rewrite to make it simpler and more appealing, then relaunch on Kickstarter at year's end.

As an academic, I am happy to step away from the grind of teaching. Also nice to be an artist on campus rather than academic or professor as Canadian higher ed has been DECIMATED by cuts in international student enrollment and positions are still being axed left and right.

Otherwise, going to get myself back in shape by daily exercise (calisthenics and martial arts), practice art and writing daily, and give workshops on my interests at the university.

Here are the topics I suggested:

Escaping the Dungeon - Roleplaying games as decolonial practice and space for the arts vs corporate money sink.

Creating Labrador - The imaginarium of The Big Land in literature and art

AlternNative Visions - The anticolonial and  postcolonial worlds of Coyote & Crow and NUNA RPG

What I Learned From (failing) Kickstarter - Crowdfunding for Creatives

Blogging here will slow down as I immerse myself in giving NUNA a true sendoff into the world.

Nekkumek!


PS Sonny is quitting school again, so that complicates things but no big deal. I was raised in my Nan's kitchen as she painted, and I found one of her paintings on the wall of the Ambassador's Residence for the Canadian Embassy in Tokyo. I can do no worse than she did.

Also, an an indigenous person I know exactly how jarring our colonial education system can be and that it has little relation to my son's learning and growth.


Monday, August 31, 2026

Pits of Mars

 I read this absolute banger of early Moorcock today.


Well worth the read, I'll have to read the previous two books.

As ever, here is my Good, Bad, and Ugly.


GOOD

Here we see the prototype of Moorcock's soulsearching champion. Kane regrets killing others (which he also does a LOT of), sees the humanity even in captors, enemies, and the insane or sick, and has a very philosophical view of human nature and behaviour. Unlike Elric, he is optimistic and wary of the 'magic' of ancient technology.


BAD

Not so much bad as meh, but Moorcock is still finding his feet describing action. The melees are vague, and he will focus on a detail, such as a stinging cut on the arm that has to be bandaged later and seems to portend it is infected or worse, but which goes nowhere. Contrast this to the economy of description of fights in Hawkmoon and Elric and you can see he is cutting his teeth.


UGLY

There are a few references to notions of 'man and woman' that are outdated and could be taken as misogynist. I prefer to think they are just mistakes of a young man, and considering the catwoman heroine, and that Kane's wife is just as intelligent and valued in the council of nobles, and this can be forgiven.


VERDICT

Definitely add it to your collection if you are a Moorcock fan. I'll have to pick up the previous entries in the series, and maybe actually read Jon Carter at some point.



Sunday, August 30, 2026

Le BIG NEWS

I will be starting an artist's residency at a university here in Vancouver next month. Focus is indigenous roleplaying and art.




No more teaching juggling work & family then squeezing in time for games. Producing the full version of NUNA and art for it will be my focus for 6 months. As well as building community and learning the trade.

I am so happy.

Thanks for coming along for the ride.

Tuesday, August 25, 2026

BIG News Coming

Exciting things are coming.

In the meanwhile, here is a great video on writing and producing an RPG.

Video is HERE.

Sunday, August 23, 2026

The Truth of Being A Paid Gamemaster

When we were young, we used to dream of doing gamemaster as a job. For the past year, I have run paid sessions of NUNA and Coyote & Crow at a big game store here in Vancouver. I was slated to run Stormbringer 1E today, but not enough people signed up.


So instead,  I thought I'd share my experiences of being paid to run a roleplaying game.

First thing you need to know is...


It's Not For The Money

Unless you have a corporate retreat or team building gig, you won't support yourself GMing for cash. My hourly rate is just above minimum wage and less than half of what I make teaching. Even if you could get a higher rate, it would be difficult to cobble together enough hours to support yourself. And like teaching or counselling, interacting with people at work is an exhausting experience because...


You Are Always Dealing With Baggage

Paying customers bring LOTS of baggage to games. I have had players ask to get a free success after a few failed rolls, or to have me let them be the hero. Some have only played one system, and some have never played at all. Others have their beloved system and find it hard switching to another game. I've had people fake rolls, use the wrong dice, etc etc. That said, I have had a ton more positive experiences than negative. But still, these little hiccups are part and parcel of the experience, and something you will have to deal with calmly. Other important abilities you will need are...


Preparation & Improvisation Skill

As with friend gaming circles, preparation and improvisation are huge drains on time and energy. I prepare a situation, then let the players come in and trash it. I am not stuck on one solution to a problem, and both accept interesting player solutions while coaxing them away from useless or disruptive courses of action. I also minimize my preparation by streamlining NPC or monster stats, and having a guide to relative strengths so I can ad lib encounters. This lets me be very improvisational in ways that respond to player choices and which guide the adventure to a satisfying conclusion in the 3.5 hour session time limit. I think response to my style has been positive, but even still...


Cancellations Happen

I was supposed to run Stormbringer 1E today, but only a few people signed up. I offered the session 2 weeks ago, which is a bit short, and with the end of summer people are probably preferring to spend time at home before work and school starts up again. So between the season, popularity of a game, and personal preferences, there are a lot of reasons a game might be cancelled. My NUNA and Coyote & Crow filled up super quick, so I see my games as more of a way of...


Building Community

It has been VERY nice to meet players interested in indigenous gaming, and people who bring their best performance to the table. I think this shows also what games or styles are likely to get more people to sign up here in Vancouver. Stormbringer is just too niche and Eurocentric, probably. But in general, I regard paid GMing as...


A Growing Need

Paid gamemaster is like being a video game tester. Someone needs to go to the corner of level 3 and jump 25 times to see if there is a bug, so let's pay an intern to do it until they get sick and quit. (I know a game designer how did this and it sounds terrible indeed) Paid GM is not that bad, but it is not a cakewalk either.

I think there are 2 markets where you have a good chance of getting steady work. The first is naturally running D&D 5E. I don't know what the game itself is like, but it is a marketing juggernaut that many have been programmed to believe represents the hobby. I see lots of stores and programs looking for DMs, so if that is your bag and you have the interest and ability, you should look into it if you live in an urban center that has stores or spaces that support such an activity.

The other would be running new, indie, or community oriented (ie LGBTQ) games for a cult audience. I think you would enjoy yourself more and meet a gamut of interesting folks, so the money would just be gravy.

Anyway, paid GM is no longer fantasy, so contact your FLGS or put up flyers and best of luck!


My Plans

With school and work impending, I don't think I'll run more than a game a season. I am slowly getting Giri-Ninjou ready for (hopefully) Kickstarter in November, so definitely run that in a store if I can. Lots of Asians and weebs here in Vancouver, so wish me all the luck I wish you.