Friday, February 6, 2026

Daibosatsu Toge - The Great Buddha Pass

 I am currently enjoying the incredible warm weather and sunshine here in Vancouver. First snowless year in 47 years, with the rest of the country snowed under.

(I wanted to put a movie poster here but Blogger is having issues today)

Meh, this is all I could upload. Tilt your head right to see correctly.


While I recuperate from balancing work and writing the Nuna QuickStart, I am reading The Great Buddha Pass - a huge work of fiction from the prewar period about a wandering, evil samurai. Post Nuna, my next project is Giri-Ninjou, my rules light TRPG about Duty & Humanity among the samurai.

You can read The Great Buddha Pass HERE, and several movies have been made based on the property over the years.

Monday, February 2, 2026

And I'm Spent

 I just tied the Nuna Quickstart draft to the leg of a giant owl and sent it winging its way to the Lord of the Round Shield and his wildmen playtesters.

And I'm spent...

I'll be taking a little break from Nuna. Writing an MVP (Minimum Viable Product) for a game is a massive chore compared to all the discrete bits of Stormbringer Redux.

Speaking of, expect more Stormbringer and Hawkmoon posts, as well as other musings, when I have my strength back.

Friday, January 30, 2026

Playtest 3

NUNA News.

Playtest 1 was done online with a crack group of Vancouver Film School (video game specialization) students.

Playtest 2 was done downtown Raincouver at an infamous game shoppe in a liminal mall with various characters from this fair city.

Playtest 3 will be done in a secretive, dragon infested part of the UK by an elite squad of chemically enhanced dice chuckers.

For the first 2 sessions, my powers as an indigenous storyteller were at the max. But the question is, will the lightning still appear in the bottle with a different captain at the helm?

Only time will tell

Friday, January 16, 2026

How To Succeed in RPGs

OK, so I am teaching a career studies class at the HS where I work, and I decided to use my experience the past years of producing an RPG to help students figure out their future career.

STEP ONE - Imagine your future self.

I used AI to make this picture of me (the hands are mutante gigantic)



STEP TWO - Get a plan for success

Once again, I asked AI. Lots of good advice for anyone looking to produce an RPG here.


Heck yes—nice momentum. A novel out and an RPG design contest win is already a legit foundation. You’re not starting from zero; you’re starting from “early pro.”

Below is a practical, industry-facing roadmap focused on visibility, credibility, and relationships (the three currencies that matter most).


Phase 1 – Turn your past wins into public proof

1. Build a single “home base” identity

  • Simple website or Notion page:
    Theodore Bonnah – Author & RPG Designer
  • Include:
    • Your novel (with buy link)
    • The contest you won (logo + short description)
    • A short bio (2 versions: 50 words + 150 words)
    • Contact info

This becomes the link you drop everywhere.

2. Package your achievements properly

  • Write:
    • 1-paragraph “press bio”
    • 1-page designer CV (separate from academic CV)
  • Frame the contest win as:

Award-winning RPG designer

That phrasing matters more than you’d think.

3. Collect social proof

  • Blurbs from:
    • Contest judges
    • Readers
    • Other designers
  • Even 2–3 short quotes = gold.

Phase 2 – Enter the professional RPG + publishing ecosystem

4. Join the right platforms (seriously important)

For RPGs:

  • Itch.io (publish small projects)
  • DriveThruRPG (even free/pay-what-you-want)
  • Discord servers:
    • RPG Designers
    • Indie Game Dev
    • Specific systems (OSR, 5e, PBTA, etc.)

For fiction:

  • Twitter/X (sadly still industry-central)
  • Bluesky (growing fast for writers)
  • Substack or blog (optional but powerful)

5. Become visible without being annoying
Post about:

  • Your design process
  • Lessons from the contest
  • What you’re building
  • Short threads like:
    “3 mistakes I made designing my first RPG”

You’re signaling: peer, not fan.


Phase 3 – Strategic networking (the non-gross way)

6. Make a target list
Create 3 columns:

  • Indie RPG publishers
  • Small presses
  • Established designers/authors you genuinely admire

Aim for 20–30 names.

7. Warm networking > cold pitching
Before pitching:

  • Comment thoughtfully on their work
  • Share their releases
  • Ask smart questions
  • Be human

After 1–2 months, you’re no longer a stranger.

8. Go where deals actually happen
If possible:

  • Gen Con
  • PAX Unplugged
  • Breakout Con
  • Local game design meetups
  • Online conventions & jams

At cons:
Your goal is not selling.
It’s:

“I design RPGs and write fiction. What are you working on?”

That’s it.


Phase 4 – Position yourself as “bestselling-capable”

9. Collaborate
Fastest reputation builder:

  • Co-design a small system
  • Write a module for someone else’s game
  • Contribute fiction to anthologies

Shared audiences = growth multiplier.

10. Get on podcasts & panels
Pitch yourself as:

Award-winning RPG designer and novelist working at the intersection of narrative and game design.

Niche + credibility = bookings.

11. Engineer a “breakout” product
Plan one project designed to:

  • Be very specific
  • Be easy to share
  • Solve a problem players have

Example:

  • “A one-session RPG for burned-out adults”
  • “A cozy RPG for autistic players”
  • “Narrative system for language learning”

Virality comes from clarity, not size.


Phase 5 – Publisher & agent path (optional but powerful)

12. Query with leverage
Your pitch becomes:

Previously published novelist and award-winning RPG designer seeking representation…

That line opens doors.

13. Attend pitch events

  • Online agent pitch days
  • Publisher open calls
  • Game publisher submission periods

You’re already closer than most people who dream about this stuff. The next step is just making the industry aware you exist.


STEP THREE - Reflect on the plan and your performance


REFLECTIONS

Initial comments

I feel very encouraged to learn I am a starting pro and not starting at zero. Still, lots of work to be done while juggling family and the day job.

 

Phase 1 – I have done so so with this and need to turn this into a routine, as well as organize my presence better.

Phase 2 – Some great ideas here, such as what I learned from mistakes. Doing alright here, have to restart X even though I hate Elon Musk.

 

Phase 3 – I just started making connections so have to keep momentum up. Just did a live session at a game shop in Vancouver, but need to go to events. Still, I will avoid the USA for now.

 

Phase 4 – I’ve been on podcasts, need to package myself better.

Phase 5 – I’ve made some connections with industry, but seems hard to get into. I plan to publish independently first, but would be up for working for a game design company after that.

 

Overall, the advice is a solid A. My performance is B+, so I need to catch up!

 

 


Tuesday, January 13, 2026

The Struggle of Finding RPG Art

RPG art for Nuna is tough.

Especially as an indie creator.

I asked Inuit artists to help.

No answer.

I got a graphic designer to help.

The AI tools in the program he used added fingers.


So I am doing the art myself.

Funny thing is, everyone who knew me as a child thought I'd be an artist.

My grandmother Phyllis Pritchard, my great aunt Jean Crane, my mother were all artists.

We have the gift.


Somewhere along the way I fell off the road.

It is nice to get back to it.

Everyday I am doing art therapy.

Makes the burdens lighter, the road brighter.






Saturday, January 10, 2026

TGIF Moorcock + Nuna Art Attack

 Just scribbling away on a Saturday

The Old Moonbeam Road four

Tutauk


Титульный ледоход