Tomb of Tedankhamen
Old school fantasy
Wednesday, November 11, 2026
Friday, November 6, 2026
Want To Play Stormbringer? Come join the Retrospective.
I made a thing.
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| This could be YOU! |
Specifically, a Facebook page called the Stormbringer Retrospective where you can sign up to find people around the world who want to run or play the old Chaosium Eternal Champion games.
Here is the blurb I posted on the Stormbringer / Elric FB page:
"Greetings!
Here is the pitch.
Anyone wishing to GM chooses an adventure they've always wanted to run and announces it here. GM's choice of ruleset and timezone.
(Note I wrote Stormbringer Redux, a massive exploration of the 1E old rules with lots of clarifications & houserules on my blog Tomb of Tedankhamen . Feel free to steal from it. The only suggestion I'd make for all games is Hit Points could be CON + SIZ to increase hero survivability and my shield expansion, but as I said, it is all GM choice)
People interested in playing contact the GM. I imagine most games will be online, but we might have a miracle face to face game. DO NOT PLAY AN ADVENTURE YOU KNOW WELL. Try to come to the game with fresh eyes and not spoil the surprises for others.
As for the adventures, GMs are expected to Moorcock up their stories, adding weird or wistful touches, connecting to the Elric stories, etc. See my post A Moorcockean Bestiary on my blog for ideas. No D&D games in Moorcock's worlds. Also, groups should try to use ALL the mechanics - the Elan system, demons & virtues, etc - just squeeze as much juice as you can out of it.
I would like to run the original Stormbringer 1E sample adventure, the terrible Tower of Ykrath Florn. I have warped it out of all recognition with my crazy ideas and Moorcockean touches, so anyone is welcome to join. I am on Vancouver time, and when I get 4+ players I'll post details.
If this project interests you, please get a game together and let's get the dice rolling!
Play reports and videos very welcome!
Blood & souls for Mr Moorcock!"
Wednesday, November 4, 2026
Guest Lecture at University
Tomorrow (Thursday November 5th) I will be giving a guest lecture on indigenous representation in Canadian media and my RPG, NUNA.
Should be fun. I was a media studies instructor for 5 years in Japan, funnest job I ever had.
Tuesday, November 3, 2026
Great solo creator advice
I've been watching Luke Humphris ads for his indie RPGs and I am impressed.
Game look A+
Interesting concept A++
Like Seven Party Pact and Sword World, contains lots of extras (gameboard, stand ups, even an RV), so I figure this is the way of the future.
He is also a font of great advice for solo creators.
His thoughts are HERE
(Or link below)
https://www.facebook.com/share/v/1EdgpnLSUZ/?mibextid=wwXIfr
Thursday, October 29, 2026
The Riddle of Audience Engagement
So, I have always had issues with audience engagement.
I started this blog for me, and proposed NUNA largely for myself, not expecting to win.
During the Kickstarter, I did socials religiously and it was exhausting. A mailing list was touted as THE thing to have, yet mine never gained any traction.
I ran Meta ads for a while, and got a half dozen great responses on the Nuna FB page with lots of great advice.
At the university, I've been given two assistants, one of whom suggests I need to do a social media cross post blitz everday!
Uh, no.
If I do that, who writes the game? Who runs it? Who feeds my son?
This is what I think of social media.
It can suck you dry if you let it.
I like this outdated blog the best. Zak S once called it something like a throwback to the 90's. I'm cool with that.
Discord is exhausting with all the conversations and notifications.
I've long since quit Twitter.
BlueSky is pleasant, and I go there to chill once a month maybe.
FB is a dumpster fire that I keep just to stay in contact with friends and family, and spread updates on my Nuna page, but otherwise it is a huge trap of doomscrolling and triggering content.
I did Japanese lessons on YouTube for a while some years back, and between filming and editing, it was a chore.
I get enough emails as it stands without starting a dedicated mailing list.
So when NUNA is done-done, I'll put it back on Kickstarter for free buzz, and see where it goes. I'll have copies printed by then, so can fulfill expectations and also sell online. Also will have digital and POD versions on DriveThru.
One thing that this art residency is teaching me is that the slow way is the living way.
Still, I miss connecting and interacting with people. If anyone has suggestions on how I could build and interact with community at my own pace, I am all ears. Until then, I'll just keep doing what I am doing, just with more support than I ever had before.
Thanks for listening.
NUNA Devlog Update Oct 29, 2026
Writing an RPG by your lonesome is a momentous endeavour, but I feel now that I am in the end stage, or at least late mid stage. I've been showing up every day and putting in the effort, so things are starting to come into shape.
Right now I am taking the Quickstart, splitting each section into its own Google doc, and expanding the rules so they are complete.
Next I have to take incomplete sections (Gear, Weather, Travel), write and playtest them. The university wants me to do an event in February, should be a blast.
I am also finding useful old posts from this blog, such as on social skills, and adding and adapting them.
I am also going back over Kickstarter posts to expand and clarify the lore.
I'm rereading the BRP gold book, but honestly there isn't much there for a post apocalyptic arctic setting, and a lot of the rule changes I proposed during the Kickstarter will be NUNA specific.
This won't be your normal BRP game.
This artist residency has been a godsend and I am thankful everyday for the opportunity and support.
I'll be taking a break late December, and hoping to finish and print the game by my birthday in February. I'm also starting some roleplaying just to relax and de-stress.
I've been doing art everyday as a habit and my skills are coming back. Here is a pic of sonny.
Nakkumek!
Sunday, October 25, 2026
NUNA Devblog - Cultural Abilities
Here is an old version of the Cultural Abilities list.
Basically, these are non-magical abilities that reflect the skills you get living your life in a cultural role.
(The exception is Shaman Whisperer, which is connected to the supernatural trying to get back into our world).
I find most Feats or Abilities or what have you are rendered meaningless by combat optimization. In NUNA, there are three categories of abilities - Combat, Survival, and Caregiving. This reflects the fact that in the Arctic, combat is not the end all and be all, but that surviving in the environment and caring for other people is equally, if not more, important.
Enjoy thinking about these!
NORTH INUIT
COMBAT
Arctic Predator (Hunter)
Shaman Voice (Shaman)
Blade Expert (Healer)
SURVIVAL
Weather Sense (All)
Tundra Eyes (Hunter)
Immobility (Hunter)
Mystic Sense (Shaman only)
Whispers of the Dead (Shaman only)
Food Healing (Healer)
CAREGIVING
Ice Shelter (Hunter)
Food Provider (Hunter)
Healing Herbs (Healer)
Slow Thawing (Healer)
Dream Cure (Shaman Whisperer)
SOUTH INUIT
COMBAT
Rifleman (Trapper)
Weapon Modification (Tinkerer)
Unique Armament (Knowledge Keeper)
SURVIVAL
Traplines (Trapper)
Forest Eyes (Trapper)
Animal Ways (Knowledge Keeper)
Plant Ways (Knowledge Keeper)
Small Engine Repair (Tinkerer)
CAREGIVING
Slow Thawing (Trapper)
Healing Herbs (Knowledge Keeper)
Guiding Story (Knowledge Keeper)
Small Engine Repair ( Tinkerer)
RIGGER
COMBAT
(All) Heirloom Weapon
(All) Improvised Arms
(Roughneck) Gun Slinger
(Whaler) Monster Slayer
(Engineer) Heavy Gunner
SURVIVAL
(Roughneck) Soak Pain
(Whaler) Ice Blood
(Engineer) Jury Rig
CAREGIVING
(Roughneck) Bodyguard
(Whaler) Warming Kiss
(Engineer) Med Tech
Viking
COMBAT
(All) Heirloom Weapon
(Berserker) Weapon Breaker
(Berserker) Human Weapon
(Valkyrie) Gun Fu
(Skald) Battle Hymn
(Smith) Hammer Wielder
SURVIVAL
(Berserker) Pain Soak.
(Valkyrie) Armor Flash
(Skald) Song of Full Bellies
(Smith) Fire Skin
CAREGIVING
(Berserker) Bone Setting
(Valkyrie) Warrior Death Dirge
(Skald) Song of Pain Ease
(Smith) Cauterize
NEW SCIENTISTS
COMBAT
Science Weapon
Pressure Points
SURVIVAL
Stasis
Pain Mitigation
Call of the Void
CAREGIVING
Healing Tech
Food Replication


