Good on you! Even though I've been there and done that, I appreciate your enthusiasm and your posts. You're finding who you are and why you care enough to blog - don't let the naysayers like those who pished and toshed the blog challenge I ran last year get you down.
The truth is, being an OSR blogger is a bit like the movie mythology of the jedi. We follow "the old religion" whose "light is gone from the universe" - we love musty old games in an era of smartphone apps and FPS shooters. Like Padwans we each have to make our own lightsaber to cut through the darkness of everyday life, of the gaming industry and the gaming egos. It doesn't matter that people have done it before - it matters that YOU do it NOW.
Jeff Rients once quipped that a grognard making a retroclone is like a jedi making his own weapon. I think for bloggers these challenges serve much the same function.
As for me, my blogging X-wing is buried deep, deep down in the swamp of RL for the next little while. When free I get, see you in the blogosphere I will!
Showing posts with label why can't we all just get along. Show all posts
Showing posts with label why can't we all just get along. Show all posts
Monday, August 4, 2014
Thursday, March 20, 2014
Defending ‘March Madness’ Non-D&D Bloghop and Day 20 Answers
Since I started this blog challenge, some
sad sacks have taken it upon themselves to comment on how worthless it is. It
is sad that people feel the need to complain when they should be happy others
share their hobby and are blogging at all. There have been a few points of
constructive criticism, for which I am grateful, but most of it has been
bitching and whining, in my estimation.
Here is a review of the main thrusts and my
responses:
Point 1 - It is ‘dull.’
Riposte - Then how vapid and venal must a
person who goes to the trouble of commenting on such a dull activity seem? There
are almost a dozen blogs who did find it interesting enough to participate, so
why waste your time commenting on it unless you’re trolling or dull yourself?
Point 2 - It is ‘attention grabbing’
Riposte - And your responses, your entire
blog isn’t? This is why we blog, to connect, to share ideas and shoot the shit,
to get likes and replies and all the psychological strokes a healthy ego needs.
I’m not afraid to admit that or have such an inflated sense of self that I look
down on community exercises.
Point 3 - It is so ‘been there, done that.’
Riposte - Well, good for you, but some of
us aren’t the cool kids who’ve been around the block. With the attrition of OSR
blogs you’d think this type of motivational exercise would be welcome. I have
half a mind to start a repository of requisite blog hops for newcomers, or put
them in Links of Wisdom.
Point 4 - It is ‘useless’ and does nothing ‘for
the hobby.’
Riposte – EVERY blog does something for the
hobby, even the loathsome YDIS. We even have The Other Side’s Timothy and
Dennis from What A Terrible Night to Have a Curse participating, both of whom
are active publishers and actually done things for the OSR, and I trust their
judgment of what is ‘useful’ more than a pundit who stands on their blog alone.
As I said in response to a ‘Blog Dodge’
proposal HERE, by all means declare yourself and your blog ‘Advanced OSR’ and
eschew these topics if you feel you want to. But don’t piss on the parade and
then wonder why people think you’re a troll.
Anyway, end rantmission. Back to
transmission.
20
Which setting have you enjoyed most? Why?
Once again I’ll split this into games for
reading and games for playing.
Reading – Jorune was a fantastic read, akin to good fiction, but the buy in
was too high to get a game started. Similarly, games like Palladium’s FRPG have
great gameworlds, but turn vanilla when you sit down to play in them. Ditto
D&D’s iconic gameworlds – apart from really flavourful realms like Dark Sun
or Planescape, I never knew back in the day if my character was trudging
through the Forgotten Realms, Mystara, or Blackmarsh.
Playing – I suppose this is why established
IPs have always stuck with me more. I’ve touched on Stormbringer’s Young Kingdoms
many times before, but games I played in the Star Wars and Marvel universes
stand out. I guess the only pure RPG gameworld that impressed me was Paranoia,
strangely enough. The Kafkaesque dystopia of Alpha Complex really resonates
with everyone I’ve talked to who has adventured there. Although Rifts was great
for a gonzo shitlaugh, Paranoia’s setting felt real enough to encourage immersion
around the table, with previously wooden players becoming animated as they lied and backstabbed others.
Actually, with this question I look forward
to reading other people’s responses and discovering the attractions of other
worlds. I am looking for a make believe place to vacation after my next thesis
deadline is done in May.
Wednesday, February 26, 2014
T Minus Two and More Blog Love
The OSR love keeps pouring in for the March
Madness Non-D&D Challenge. The ever sunny Alexis from Tao of D&D has showered
the endeavour and yours truly with encouragement:
(From his comment on Talyman’s blog) “These
things are for people who can't think of anything to blog. Moreover, I'm not
interested in helping "noobs" get their blogs started. If they have
something to say, then they'll be fine. If they need a crutch, or anyone's
help, they should stop blogging immediately and attend to their hygeine
instead.
We need less 'training wheels' and more 'toss them into the pond and watch them drown.'
But then, that wouldn't let Tedankhamen and many others feel good about themselves for pointing and then gleaning off the self-important righteousness of 'finding new talent.' ”
We need less 'training wheels' and more 'toss them into the pond and watch them drown.'
But then, that wouldn't let Tedankhamen and many others feel good about themselves for pointing and then gleaning off the self-important righteousness of 'finding new talent.' ”
Beautiful! I do hope he is right and we get
lots of new voices and hear about new games, and I am pretty satisfied with the
response to date.
In case anyone is wondering about my feelings,
these types of comments don’t bother me at all. In fact, they remind me of my
uni gamer days when dissenting opinions and barbed comments darkened the skies.
I never took talk about a game seriously back then, and I don’t now. People who
want to play with me will, and people who poo poo us won’t.
But there is some real good feedback - someone
has already completed the whole thing! The blog Timinits and Trolls gave some great
responses, passed on questions he didn’t care for, and gave us a peek into some
obscure French RPGs. Go give it a read and be inspired!
Sunday, February 23, 2014
T Minus 4 Days & Rechristening the Editions
Four days left till the March Madness Obscure RPG Blog Challenge! I feel like a kid counting down to Christmas a bit. I am sure some of you feel the same.
Today I’d like to suggest a way to put the
Edition Wars behind us and appreciate each edition for its own merits. Words
are not innocent, and the simple step of re-naming the editions would do much
to clear away the cobwebs of edition snobbery that still cling to the OSR.
Another issue is that numbering editions is
soulless, doesn’t capture the charm of the game, and is offputting gibberish to
newcomers to the hobby. I still remember being confused by the acronyms BX,
BECMI, LBB etc when I started reading OSR blogs back in the day. With this in
mind, I’d like to propose a re-naming of the various editions to reflect their
natures and merits.
OD&D = D&D Origins
The original edition of the Little Brown
(or white) Books were all about beginnings: beginning of the hobby, beginning of
a game, beginnings for the character and the saga they are in. What better
name, then, than Origins to represent the ancestor of all RPGs?
BX, BECMI = D&D Heroes
Holmes, Basic Redbox and its additions all fleshed
out the characters so that the Fighting Man became the Fighter, Clerics of
basic pantheons were detailed, Magic Users gained a wider selection of spells,
and the Thief crept into the mix. With these additions, all the heroes of
fantasy fiction were truly represented – you could have Conan, Friar Tuck, Gandalf,
and finally the Grey Mouser in your party. The increase in advancement details for
all classes also put the hero’s journey front and center, and so ‘Heroes’ is a
fitting name for this edition.
AD&D = D&D Journeys
Although this edition further extended the
flexibility and range of character choices, it focused more on journeys to
exotic locales than the characters themselves. Adventure titles began to reflect
this tendency - Descent into the Depths of the Earth, In Search of Adventure,
the Hidden Shrine of Tomoachan and other AD&D era titles focus on the
journey and not merely the heroes who undertake it, and thus provide the
perfect moniker for this edition.
AD&D 2e = D&D Worlds
Here character abilities and rules had
stabilized and, with the plethora of splatbooks, been fully fleshed out. This
completion of character lead to the creation of entire worlds for exploration –
make no wonder that this edition saw the greatest increase in gameworlds, both
the good (Ravenloft, Al Qadim), the Badass (Dark Sun, Spelljammer), and the
Ugly (Mazatlan,
anyone?).
3e = D&D Heroics
The third edition of D&D went back to
characters and upped the ante, adding a plethora of Feats and Powers that
codified heroics, giving the perfect title for this game (besides Pathfinder). The
only anomaly here was the Midnight setting, whose grimdark nature was a poor
fit for a game of heroic feats and was better suited to the always lethal BRP (Age
of Shadows RPG anyone?). Granted, I never played a full session of this
edition, so if anyone with experience can suggest a better moniker I am all
ears.
4e = D&D Battle Masters
I did, however, play some 4e, and although
the length and intricacy of chargen made me cry a little, setting out the
battlemat and moving figures across the board seemed a great strategic addition
to the game. As many have noted, it plays like a video game, which is a feature
not a bug when it comes to combat. If the ‘theatre of the mind’ of earlier
editions and the lack of power choices left you cold, and if you liked playing
in front of a PC screen as much as a DM screen, then this was the edition for
you.
D&D Next = ?
If WoC is smart at all, they will add some
sort of moniker to their new game instead of just a number. Although fans may
be excited by the 5 behind the name, the average person is hesitant to start
watching a movie or reading a book starting from the 5th in the
series, and so it is with games.
As Zak S and others have noted, you can
have fun with any edition if you get into it. My intention with these re-namings
is to promote that sense of enjoyment with all editions, and I hope I have
succeeded a little bit.
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