Neither I nor this blog are dead, just snowed under with work and thesis writing.
I have some great posts percolating, but they'll have to wait until the final chapter of the thesis is done the end of the month and the new workplace settles into a routine.
Might also get some gaming done after the deadline this month, finger's crossed.
Showing posts with label hiatus. Show all posts
Showing posts with label hiatus. Show all posts
Wednesday, April 30, 2014
Friday, December 27, 2013
Project plans and Palladium 'missile circus' houserules
Wow. That whole 'Weird in Mystic Japan' thread went on longer than I had intended. I still have one more post, maybe two maximum, but thought I'd break things up with this.
I have a prelim exam first week of January, so expect a slowdown until after that. Projects I have simmering are (in no particular order) some dystopic Traveller tables; finishing my Stormbringer 1e adventure 'Spiders and Angels'; more D&D semiotics; and starting my retroclone, Iceships & Inuit.
I also intend to roll out my Palladium Patch at some point. Anyone who responds 'Why bother?' has missed out on some gonzo playing with an admittedly clunky old ruleset. My patch aims to make Palladium's funky old school games playable to gamers with more modern sensibilities who'd dismiss them offhand because of their rusty rules.
To give a taste, here are the Mecha Missile and Melee Mayhem Houserules. We used these back in the day last time I played and the feel of an Itano missile circus a la Robotech was pretty spot on. Give em a try and tell us what you think.
Mecha Missile and Melee Mayhem Houserules
High Explosive Missile – Does an equal number of dice of SDC damage to human pilot or each passenger, pilot can roll for half. Ignore MDC damage multipliers. (i.e. 1d6x10 MD missile does 1d6 SD to pilot or passengers).
Fragmentation Missile – Apply each dice of
damage to a different part of the mecha within the blast radius. (i.e. a
missile doing 3d6x10 will instead do 1d6x10 to 3 different parts of the mech).
Armor Piercing Missile – In addition to
damage, causes critical damage per critical damage tables if any of its damage
dice rolls maximum. (i.e. a missile doing 2d6x10 will also inflict critical
damage if either dice comes up 6).
Plasma Missile – Does full number of dice
in damage first round, then one less dice per round thereafter until no dice
remain. Pilots may make a stunt roll to shake plasma off, but can take no other actions while doing so. (i.e. a missile doing 2d6x10 MD will do that the first round, 1d6x10 the second, then 0 thereafter).
Multi-Warhead Missile – Attacker rolls a number of d20 equal to the damage die, then takes the best as his attack roll. (i.e. a 2d4x10 MD missile allows the attacker to roll 2d20 and keep the best as his attack roll, while a 4d6x10 MD missile allows 4d20 to be rolled).
Hand to Hand– Always does critical damage
on a maximum damage roll. (i.e. a 1d4 damage punch also incurs a roll on the
critical damage table if a 4 is rolled).
Chaff (NEW!) – Each chaff fired automatically
leads a number of missiles off course as follows: Mini-missile chaff 1d4, short
range 1d6, medium range 2d4, long range 3d6.
Penalties to Dodging or Shooting Missiles –
Either roll gets a – 1 per multiple of 5 missiles/ (i.e. – 1 to dodge or shoot
down 5-9 missiles, – 2 for 10-14 missiles, – 3 for 15-19 missiles, etc).
Saturday, October 5, 2013
Mountains and Valleys and the 30 Day Challenge
There is an old Japanese saying, 'yama ari tani ari' (There are mountains and valleys), which basically means everything has its ups and its downs. I am approaching a mountain in my work and studies, so my blogging will be low for the next month or two. Expect maximum a post a week.
I was glad that the 30 Day Challenge ignited my interest and enthusiasm. As much as I joked about its non-OSR taxonomy, I found it a great community building exercise for the OSR, and made me feel part of something while giving my mind something to chew on.
Anyway, all this blogging has revved up my writing muscles to where I feel I can blast through this next knot of work. I still have lots of gaming projects - finish my Stormbringer adventure 'Spiders & Angels', re-do my Palladium patch, playtest my DIY Robotech, and publish my D&D houserules (which will form the engine of Iceships & Inuit, my very own heartbreaker), among others. Once (If?) I pass my final mid-November work deadline I'll take a little break from everything and then find my way back here.
Until then, keep reading, writing, and most of all, gaming.
Tedankhamen
I was glad that the 30 Day Challenge ignited my interest and enthusiasm. As much as I joked about its non-OSR taxonomy, I found it a great community building exercise for the OSR, and made me feel part of something while giving my mind something to chew on.
Anyway, all this blogging has revved up my writing muscles to where I feel I can blast through this next knot of work. I still have lots of gaming projects - finish my Stormbringer adventure 'Spiders & Angels', re-do my Palladium patch, playtest my DIY Robotech, and publish my D&D houserules (which will form the engine of Iceships & Inuit, my very own heartbreaker), among others. Once (If?) I pass my final mid-November work deadline I'll take a little break from everything and then find my way back here.
Until then, keep reading, writing, and most of all, gaming.
Tedankhamen
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