I’ve started practicing art again for a NUNA. There’s a little teaser of an Elric piece I’m working on inspired by the new RPG news.
Sunday, May 10, 2026
Tuesday, January 13, 2026
The Struggle of Finding RPG Art
RPG art for Nuna is tough.
Especially as an indie creator.
I asked Inuit artists to help.
No answer.
I got a graphic designer to help.
The AI tools in the program he used added fingers.
So I am doing the art myself.
Funny thing is, everyone who knew me as a child thought I'd be an artist.
My grandmother Phyllis Pritchard, my great aunt Jean Crane, my mother were all artists.
We have the gift.
Somewhere along the way I fell off the road.
It is nice to get back to it.
Everyday I am doing art therapy.
Makes the burdens lighter, the road brighter.
Saturday, January 10, 2026
Sunday, January 5, 2025
AI Art Apology & NUNA
A few followers of NUNA pointed out what looked like wonky AI fingers in some draft art for the game last year. I was totally flooded with the Kickstarter + work + single fathering, and so didn't pay enough attention.
My apologies. I had told the NUNA team that AI art is unacceptable from the start.
I talked to the artist, who is a graphic designer. He uses Photoshop, which has AI tools and enhancements, some of which are options, some of which were hardbaked in. He finds it harder to do without them year by year. The fine line between photo manipulation and AI art is blurring rapidly.
He apologized and returned the pay I had sent him.
Let me be absolutely clear.
First, I abhor AI art. I hate the way it steals from real artists, and detest the schlocky, canned art products it creates. It is threatening the future of art itself - why work hard to be an artist when with a click you can churn out AI schlock?
Second, for my current RPG project, the Japanese social game Giri-Ninjou, I am making all art myself. By hand. I think this is perfect for a small, indie product.
In fact, I had a HUGE problem finding good artists for NUNA. Especially indigenous ones. Some didn't like RPGs, some didn't get the project. Lots that I saw make amateur or folk art, again, not suitable. My own art looks like 90's first time pen ink RPG art, and pales in comparison to all the professional level Kickstarter RPG art I see. Just look at Coyote & Crow, my inspiration, and you'll know what I mean.
Once again, my apologies, and expect nothing but human made art from me.
PS Living out a suitcase in Vancouver now, but on the trail of some academic work. Wish me luck!
Saturday, November 2, 2024
Saturday, May 11, 2024
Beaten to the Punch!
Looks like artist Jason Thompson has beaten me to the punch and already made a gorgeous poster for The Haunting!
If you want this work of art on your study wall, you can purchase it HERE.
I am not connected nor do I profit in any way.
Wednesday, October 11, 2017
D&D Album Covers
Any idea who did it?
Listen HERE
Sunday, April 17, 2016
Dungeons & Manga #2 - Knowing D&D Part Two
This second half of the text is a"replay", or the transcript of a play session. Replays are HUGELY popular in the Japanese TRPG scene, and the rationale seems to be 1) it is fun to read through someone else's session as a fictional account and 2) you can learn to run a game or play in one by reading replays.
Anyway, on to the art. In this part, instead of explaining every image, I will instead present them with questions and let you try to guess what exactly is going on.
First image - where is the best place to start an adventure?
Next, who invited a snake to this disco party?
Make the 1/2 HD mooks jump!
Uh oh, the TPK heavies just showed up...
Where does this lead to?
Who best to find their way in the darkness...
A reward for bravery.
Splitting the spoils, making plans...
A summons!
These guys good or bad? Depends how they're shaded...
Taking the block.
Not alone!
About those goblins...
Who does your hair, Baal?
Bette Davis eyes?
Always a damsel somewhere...
She didn't see that coming...
Which edition theses guys playing? BECMI by the ads...
Anyway, so much for Knowing D&D. Excuse the photo quality, but my tablet camera at 2am is about all I can muster these days.
I'd like to thank all commenters - I didn't expect any response, especially any so soon or thoughtful. Good to know there are other people with the same interests out there in the nebulous space of the OSR.
Next in the series - scifi TRPG style, or Furries in Space!
Saturday, April 16, 2016
Dungeons & Manga #1 - Knowing D&D Part One
Today, I will be looking at 1987's D&Dがよくわかる本、D&D ga yoku wakaru hon, loosely translated as Knowing D&D Well, or more simply D&D for Beginners. This book is much like a Japanese Judges' Guild resource, and the series it is a part of includes extensively written and illustrated guides on dungeons, monsters, and other RPG accoutrements.
First, the cover (below) presents a whimsical reversal of position of PCs and the dragons they are supposed to be gunning for. It reminds me a bit of the old Dragon magazine comic where adventurers sit around playing an RPG in which they take on the role of office workers. It also shows a high degree of self-deprecating humour, which is still evident in Japanese TRPGs today, but I feel somewhat lacking in self-important western RPGS. Anyway, here it is:
From the bottom of the dungeon hierarchy we soar to the top. Next stop, dragons!
With the reader's appetite whetted with images of adventure, the tone shifts to tongue-in-cheek comic art to present the classes. There's the fighter:
The top panel is captioned "The fighter is D&D's superstar!!", while the bottom states "However, they are none too smart..." and show the wizard saying "Hey, get back to work!" Unsurprisingly, the next picture is the wizard:
The mage's thought balloon reads "For MU's, choosing the right spell decides your fate." Below that the wizard mumbles "Without magic, I'm just an average human..." and chooses from a golf bag with the words "Fireball", Levitation", "Lightning", "Phantasm" and one other illegible spell name. Next, the cleric:
The cleric thinks "Clerics can't use bladed weapons!" while the elf behind quips "Razors are OK, right?" The bottom caption reads "They have the power to protect the party from undead and injury!" Whereas individualistic westerners might cringe at being in a support position, group-minded Japanese players would instead find supporting the party a worthy and attractive role. In contrast, next up is the thief:
The upper panel reads "The party uses me as a treasure detector..." while the bottom is captioned "The highly dexterous thief also levels up quickly." The thief himself quips "I aim to be guildmaster!", interestingly using the Japanese term 大親分 (o-oyabun, or yakuza chief) to anchor the character in Japanese culture. Moving on to the elf:
The female elf has been a Japanese fantasy trope since Deedlit of Lodoss War, and that archtype is here. The caption on top reads "Elves can fight, use magic, are intelligent, and long lived...". This totally fits the critique of elves as a token instead of individual characters that appeared on Playing D&D with Pornstars, perhaps implying that this simplification is even stronger across cultures. The bottom reads "But their advancement is also incredibly slow." This same simplification is seen with the dwarf:
"Dwarves are small but tough!" reads the caption, evoking Gimli to an almost painfully stereotypical degree. The humouruous bottom quip "Because we eat minerals (just joking)" lightens this image, but unintentionally adds an explanation for dwarvish miserliness and mining that I would add to any mythos I used in game. How about the hafling?
"Haflings are hard to hit" promises the caption, and the character breaks the fourth wall to counsel " You have to be strong, dextrous, and tough if you want to be me!" Here ends the cutesy art and manga style realism returns for the equipment section:
Chainmail, shield, platemail, and leather are all here.
Hand axe, shortsword, battle axe, and two-handed sword as well...
Mace, crossbow, bow, dagger, and club...
Ending with lance, spear, war hammer, halberd and sling. What, no katanas? Oh well, now on to character sheets:
For those of you that can read katakana, yes they have named the thief 'Darth Vader' and the wizard 'Ben Kenobi.' If that seems like a jr high D&D camp type of thing to do, remember that they are coming from another culture, and so are not much different from the L4R players who call their PC Musashi or Nobunaga. Similarly, the fighter is Pendragon and the elf is (wait for it)... Legolas. Sigh, there was also a cleric named Rasputin, but my tablet ate the photo, so I shall spare you.
That's it for this installment, tune in next time for the dynamic action scenes accompanying the sample adventure!
If you liked this post or have any suggestions or questions, leave a comment.
Tuesday, August 25, 2015
Thursday, October 16, 2014
The Other, OTHER Monster Manual & Whatever Happened to Tedankhamen?
Thursday, February 27, 2014
Forget Rifts, Give Me Mutant Chronicles!
Just look at the great gonzo, British grotty art!
How did I miss this gem back in the day?
Apparently getting a re-edition.
I am so glad io9 has RPG news.














































