OK, let's jump right back into the action. While in part one we saw that the introductory section of the book Knowing D&D began with dynamic action scenes to capture the reader's attention, its latter half is all action art.
This second half of the text is a"replay", or the transcript of a play session. Replays are HUGELY popular in the Japanese TRPG scene, and the rationale seems to be 1) it is fun to read through someone else's session as a fictional account and 2) you can learn to run a game or play in one by reading replays.
Anyway, on to the art. In this part, instead of explaining every image, I will instead present them with questions and let you try to guess what exactly is going on.
First image - where is the best place to start an adventure?
Next, who invited a snake to this disco party?
Make the 1/2 HD mooks jump!
Uh oh, the TPK heavies just showed up...
Where does this lead to?
Who best to find their way in the darkness...
A reward for bravery.
Splitting the spoils, making plans...
A summons!
These guys good or bad? Depends how they're shaded...
Taking the block.
Not alone!
About those goblins...
Who does your hair, Baal?
Bette Davis eyes?
Always a damsel somewhere...
She didn't see that coming...
Which edition theses guys playing? BECMI by the ads...
Anyway, so much for Knowing D&D. Excuse the photo quality, but my tablet camera at 2am is about all I can muster these days.
I'd like to thank all commenters - I didn't expect any response, especially any so soon or thoughtful. Good to know there are other people with the same interests out there in the nebulous space of the OSR.
Next in the series - scifi TRPG style, or Furries in Space!
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