Sword World RPG for OFRGAD
As I noted in an earlier post about the
Dragon Half RPG, the tropes of D&D would be reflected and recontextualized
in many ways in different countries. The first major Japanese re-creation of
fantasy roleplaying was the Sword World RPG by Group SNE, originally published
in 1989. Sword World set the pattern for fantasy RPGs in Japan, offering
not only core rulebooks (basic, advanced, & monsters) in the pocketsize
format so familiar to Japanese gamers, but also the replay (basically the
transcript of a gaming session) and novelizations. It also saw a fullsize book,
a revised edition, and currently Sword World 2.0 graces the shelves of any new
bookstore in Japan,
while second hand bookstores shelves groan under the weight of rulebooks,
replays, and adventures for the older edition.
LOOK
The original edition I am holding is a 440 page pocketsized tome devoid of art except a psychedelic snake-wrapped swordhilt on the cover and a minimalist setting map.
The original edition I am holding is a 440 page pocketsized tome devoid of art except a psychedelic snake-wrapped swordhilt on the cover and a minimalist setting map.
Although later editions such as the monster
manual had some art by the incredible Yoshitaka Amano, and the fullsize edition
was gorgeously illustrated, the book I have looks like a trigonometry text. There
are 19 chapters in the book: Welcome, Characters, Skills, Combat, Armed Combat,
Magic, Adventurer Skills Other Than Battle or Magic, Character Growth,
Character Making, FAQ, Combat Notes for GMs, Magic Notes, Skill Notes,
Monsters, Treasure, Awarding XP, Advanced Combat Options, Magic Options,
Monster Skill Options, ending with Designer Notes and a Chart Book. The poor
organization and focus on combat really betrays the early fan origins of Sword
World, and it is a wonder that Group SNE is still in business and has made some fine rpgs like Lodoss and Paradise Fleet since Sword World.
SYSTEM
Sword World reads like a trigonometry text
as well, and that is not a good thing. There are tables of effects for combat
rolls and more tables of trivial modifications for attributes. The example of
filling in a character sheet looks like a flowchart for taxes. All in all, not
fun, which is a shame because the Dragon Half RPG which is derived from Sword
World reads, looks, and probably runs ten times better and is a hundred times more
enjoyable. The system is 2d6 plus mods, check a spreadsheet for result. Ho hum.
SETTING
The setting is the New Kingdoms of Fosseria
in the Age of the Sword. You may notice the island at the bottom of the map is
called The Cursed Island, and would later become the setting for The Lodoss War
RPG.
CONCLUSION
As a RPG history buff, Sword World is an
interesting relic to have on my shelf, but I doubt it would last beyond a
session of play with all the more intuitive and fun games out there. It does,
however, really showcase the difference in RPGing culture expectations in Japan, and
comparison with recent games like Sword World 2.0 and Araianrod show that
Japanese FRPGs may have gotten prettier as books, but not any smoother as
systems.