Tuesday, February 19, 2019

In Over Their Heads Game Starters

There's nothing worse than playing a game that starts off with kid gloves. The book cover may have demons or dragons on it, but you'll never see them because you give up after 3 sessions of killing goblins.

I say bollocks to that. Here instead are some adventure starters that throw the PCs in way over their heads, and give them seeds that can grow into long running background adventure arcs. Each seed requires PCs to have special knowledge, either the dying words of a VIP NPC, a treasure map, or perhaps ancient prophecy. Each also has the possibility of the PCs dying if they try a head on confrontation with a superior foe.

1) The Lich Queen crashes elven spring festival, decimating the revellers and taking over the elven community. The PCs have to fight their way out a side entrance past her skeletal minions, and make their way to the mound where she slept to find a way of defeating her.


2) A flight of dragons is burning all villages out of the hex, driving people from their homes. A dwarf king has a Helm of Dragon control, and can only be stopped by a strike force ready to sneak into the mountain kingdom he has carved out.


3) Sahaguin invade the coastal cities, sending waves of refugees inland. All adventurers are sent to push the water-breathers back into the depths, but only the PCs know they must first travel to the deep desert to find the lost holy city of Sahaguin and the relic that can force the invaders back underwater.

4) A demon stalks the streets of the city, mutilating citizens and desecrating holy sites. He's too powerful to tackle head on, but the PCs know that by tracking down the cult that summoned him, they can destroy the magic that keeps him in this realm.

Feel free to add your own!

1 comment:

  1. With these I think PCs need a slight head start. If the villains are already turning the tables, you only get to play the end game. Many big publishers love this because they can detail a railroad of encounters that must happen to save the day. Players miss out on first clues/suspicions. The TSR U-Series does a good job with thwarting a Sahaguin invasion, starting with a pirate plot and ending with underwater assault.

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