Sunday, June 7, 2020

Alien RPG

I'm reading the Alien RPG by Free League between teaching online classes and time spent with sonny while he's at home from school.



It is brilliantly done. The art alone makes it worth the price of admission - kind of like those old Ralph Mcquarrie concept art books for Star Wars that made you wish the films had looked that badass.

I had an idea of making my own Alien RPG on an OSR chassis, but alas it has been a busy first 2 years as prof. My concept was as follows:

1) An Alien RPG needs easy chargen and lethality
2) It needs story elements that subvert or short circuit the cruelty of the dice
3) It needs a great take on the setting, which I called 'Corporate Space'

Free League has accomplished it all, and much better than I could have.

Although I'm not near finished reading the tome (it is my cool down read between work and child rearing), here are some of my thoughts, good and bad:


STRESS MECHANIC


Whereas in other story games like GUMSHOE extra die pools empower PCs, as befitting the horror genre, this empowerment comes at an awful price in Alien. If things keep getting worse, this can lead to Panic, or loss of autonomy. Losing control is a hated fate in RPGs, and so leveraging this meta-fear for a horror game is very apt.


CANON TYRANNY VS BALANCE


If there is one complaint, it is that Free League have followed the canon too closely in some places, but missed useful tropes in others. Here are a few suggestions to spice the game up. Please note that I haven't finished reading the game as I mentioned, so they may have patched these up later.

Starbeast or Starbeasts?

The inclusion of Starbeast, a tell-all about the events of Alien 3 (ewww) that has become a banned book spreading stories across the frontier, is brilliant. However, I'd change it to Starbeasts, with stories of all kinds of aliens covered up by the corporate states, and have anyone caught reading it dismissed as a conspiracy nut, or else threatened with legal action or dismissal from contract. On the other hand, the book might allow a small bonus to Observation rolls about xenomorphs.

Androids don't use guns


I haven't gotten to the android rules yet, but if there is one rule they need to follow, it is their inability to use firearms. From Ash to David, to the chrome heads of Alien: Isolation, synthetics are scary enough without firearms. Add to this they are often overlooked as mere servants and, like David from Prometheus, and are in control of the ship, its life support systems, as well as able to beat down the average human, then androids are powerful enough, so should stick to this rule. Unless you need some badass synth killers for the Weyland-Yutani security teams.

Throw in a twist


As much as I love Alien and Aliens, in terms of horror and terror, the franchise is an example of diminishing returns. The producers of its sequels seem to think making the alien bigger and badder each time works to keep it 'fresh'.

It doesn't.

What works in horror is surprise, and the sudden powerlessness this instills in those who must face it.

For example, the sequels and prequels have hammered home that the xenomorph doesn't speak, but is just an animal, a perfect organism. However, in the original Alien script, after Ripley dies and the titular monster took over the controls of the lifeboat, it then speaks into the communication system at the end, calling out for other ships to rescue it.

Throwing in a twist like this means throwing out canon, but is the best way to keep players interested and on their toes.

Just imagine if a bunch of PCs is marooned on a mining asteroid with huge amoebas oozing from the walls and picking them off. Then a voice over the PA or commlink starts giving them directions where to go and how to get to safety. They follow the instructions and breathe a sigh of relief as they enter the airlock of a rescue ship only to see the talking alien behind the controls.

Fade to black.

Throw the players some surprises. Chuck in the Predator, the Thing, Silent Running, whatever, but make changes that are both unsettling and threatening.

A FREEBIE RANDOM TABLE


Alien and Aliens are known for their unforgettable characters, from Ripley and Ash to Hudson and Vasquez. What follows is a table that gives suggestions for unique characteristics for characters. Since the system uses only D6, that is all you need for this table.

What makes your character unique?


1 CLOTHES
1 Baseball hat 2 Sombrero 3 Hawaiian shirt 4 Cowboy boots 5 Dashiki 6 Kimono

2 ATTITUDE
1 Optimist 2 Pessimist 3 Realist 4 Dreamer 5 Schemer 6 Cocksure

3 FIXATION
1 Contracts 2 Getting home 3 Gear 4 Survival 5 Promotions 6 Solving mysteries

4 WORK ETHIC
1 Get it done 2 Avoid it 3 Do it right 4 Get someone to do it 5 Has to be done 6 We're in this together

5 APPEARANCE
1 Bald or bushy hair 2 Moustache or make up 3 Glasses 4 Tattoos or piercings 5 Scar or birthmark 6 Unique body type (1 fat 2 thin 3 tall 4 short 5 mixed race 6 albino)

6 NEVER GOES ANYWHERE WITHOUT
1 Pet 2 Picture 3 Weapon 4 Fiend 5 Tool 6 Toy

No comments:

Post a Comment