I'm a big admirer of Seth Skorkowsky. Guy is a font of wisdom and enthusiasm for the hobby.
Although I have enjoyed and profited from many of his vids, his latest on 6 rules to steal and use in other games is a real corker.
00:00 Intro 01:27 Bonus/Penalty Dice
Roll an extra die, take the better if there's a bonus, worst if there's a penalty.
02:41 Inspiration
Do something cool, get an Inspiration point. Can be used as a bonus die on a roll, also may be given to other players. Doesn't roll over to other sessions.
04:14 Pushed Rolls
After a non-combat failed roll, can reroll at the risk of a complication (ie stopped by police), Must describe what they do differently.
05:51 Connections Rule
Two times, each PC can flashback to a memory that gives a skill bonus (ie + 10%). Can be used for NPCs.
09:18 Relation Inspiration
Characters have relations with others (1 = superficial, 2= close, 3 = intimate) that gives them a bonus when fighting for (or penalty when against) their acquaintance.
11:46 Talking & Analysis Phase
Each round of combat / duel, remark on a weakness of or psyche out a foe then roll initiative & fight with that bonus.
13:46 Story Points
(Modified Inspiration) get max 3, carried over in one shots even if characters change.
15:04 Closing
Watch it here
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