Saturday, September 28, 2024

So I won that game design competition....

Hi everyone.

You may have heard, but I am one of the four finalists in the Chaosium game design competition.



Link is HERE.

Thank you x3 for everyone who voted! (✿◠‿◠)

Thanks to Chaosium so giving back to the community so generously and inspiring the next generation of designers! (づ。◕‿‿◕。)づ

So what is next?

Kickstarter within 24 (now 22) hours!

Contacting Inuit artists!

Feeling out playtesters!

Page samples with a week!

Playtest within a month!

Printing by spring!

(But right now, coffee and pizza with sonny)

Wish me all the luck I wish you!

Tedankhamen

Tuesday, September 24, 2024

Nuna Visual Inspirations

This blog is looking poised to become my game dev log for NUNA.

I've no problems with that, I'm raring to go.


First off, what images inspired me in writing the game?

OK, the character choices for Nuna are a bit of a wide palette.


First, this was my inspiration for Inuit:


This is a photo of a then 16 year old Inuit girl Helen Konek walking into her igloo in Nunavut in 1949.


OK, next Neo-Vikings:


This is the Draken ship that sailed across the North Atlantic Ocean from Norway to Canada and down to the US.

Next, whalers:

This smiling chap is a Maori whaler of last century. Picture him covered in whale grease and a fur vest to stay warm. Queequeg meets Mad Max on the ice.

OK, how about a Settler. In Labrador, Settler traditionally meant a European who intermarried with the Labrador Inuit and settled into trapping and hunting ways. The term has fallen out of usage a bit due to political correctness.


This is my great grandfather, Gilbert Blake. He was only 18 when he signed onto the 2nd Hubbard Expedition in 1905 to cross Labrador east to west, and his knowledge of the land helped them make the journey without major incident as recorded in A Woman's Way Through Unknown Labrador. The disastrous 1st Hubbard Expedition of the year before had no native guide, and is recorded in Lure of the Labrador Wild.

(Both books are available on Gutenberg, I believe, although Woman's Way has a beautiful complete edition out a few years back)

Finally, scientists. In Nuna's lore, these are the guys responsible for the world being the way it is. OK, imagine this guy in a heated suit and you get the picture:


And there you have it, an eclectic group of playable characters that are sure to cross swords with one another when times are good and band together when they are not.



Monday, September 16, 2024

Why I Love Chaosium

Off the bat, I am admittedly positively biased towards Chaosium thanks to shortlisting in their design contest. But in addition to that, the first game I ever bought as a young man was Stormbringer, and ever since I have voted with my wallet in Chaosium's favour.

So what do I like about their games? Four things:

1 Quality

Chaosium has always made good games. In terms of mechanics, tying everything to the D100 has been a major boon in terms of cohesion as well as simplicity. But even with things like art, Chaosium has consistently chosen evocative works. Even the early art, such as the handdrawn shieldmaiden of the original Runequest, was miles ahead of its competitiors, and has been creatively remade in the Mythus cover.









Even at their lowpoint in the late 90's to 00's, when Stormbringer was outsourced to Moongoose, there was a minimum of quality under which their games did not drop.

Speaking of Stormbringer...


2 Using IP

From the start, Chaosium made the smart choice of using an Intellectual Property (IP) as the game setting. Elfquest, Stormbringer, Ringworld, and Call of Cthulhu all had the groundwork already done by their creators. This allowed players to be immersed immediately in a fleshed out setting made by an established author instead of making (and forcing players to learn) their house setting.



In this way, Free League seems to be a spiritual successor to Chaosium, with their long list of evocative IPs (Alien and Bladerunner for movies, Things From the Flood based on art).


3 Personalities

Chaosium was run by passionate gamers like Greg Stafford, Sandy Peterson, and Lynn Willis.  They were also very open - Lynn Willis sent me a kind rejection letter in the 90's, and Sandy let me interview him earlier this year. With gents like these at the wheel, make no wonder that Chaosium is known for epic adventures - Masks of Nyarlothep or Terror on the Orient Express for CoC, Rogue Mistress for Stormbringer. Once again, Free League seems to be following in their footsteps with some of the great material out there for Alien.


3 Letting others play in their sandbox

Whether it be subscribing to an open gaming license, or letting independent creators make manuscripts of award-winning scenarios for CoC, Chaosium has really invested in and benefited from community content. The BRP design contest is just another extension of this policy, which makes good business sense while avoiding the corporate misstep of shutting fans out for fear of losing revenue.

So I am glad to be a loyal Chaosium nerd. Now just to find playtesters for Nuna...






Thursday, September 12, 2024

BRP Design Shortlist? How did this happen?

 At first I thought a friend was trolling me, but upon rereading I realized the email I got today confirms I I am shortlisted for the BRP design contest.

Politely rejected by Lynn Willis, 20 years ago, shortlisted today. Who would’ve thought? (Actually, Lynn’s handwritten message to me was so polite and caring. I treasured the memory of reading it.)

My proposal was for Nuna, which means land in the Inuit language. I was born and raised in goose Bay Labrador, a child lost between the white settler and Inuit worlds of my ancestors. When I encountered Michael Moorcock’s writings, the Ice schooner & the frozen expense scene of the eternal champion release stood out to me. These were adventures in the land I was from, of beautiful hot summers among the trees, contrasted by unending, frozen, and windy nights mid the snow drifts.

In Nuna, players take the role of Inuit, Vikings, whalers, and sorcerer scientists, exploring a post apocalyptic world that has fallen into frozen entropy. The setting itself is just as much a character as any PC or NPC, and preparing oneself for the environment is just as important as for any adventure or interaction

So thank you to the fine folks at the chaosium For selecting me. Honestly, the whole shortlist looks awesome.

Good luck everybody!

PS I wrote the proposal in the depths of depression as I was getting over a workplace stress, meltdown and being abandoned by my lover after months of counseling, I feel 10 times stronger than before, and this is fine vindication.