This blog is looking poised to become my game dev log for NUNA.
I've no problems with that, I'm raring to go.
First off, what images inspired me in writing the game?
OK, the character choices for Nuna are a bit of a wide palette.
First, this was my inspiration for Inuit:
This is a photo of a then 16 year old Inuit girl Helen Konek walking into her igloo in Nunavut in 1949.
OK, next Neo-Vikings:
This is the Draken ship that sailed across the North Atlantic Ocean from Norway to Canada and down to the US.
Next, whalers:
This smiling chap is a Maori whaler of last century. Picture him covered in whale grease and a fur vest to stay warm. Queequeg meets Mad Max on the ice.
OK, how about a Settler. In Labrador, Settler traditionally meant a European who intermarried with the Labrador Inuit and settled into trapping and hunting ways. The term has fallen out of usage a bit due to political correctness.
This is my great grandfather, Gilbert Blake. He was only 18 when he signed onto the 2nd Hubbard Expedition in 1905 to cross Labrador east to west, and his knowledge of the land helped them make the journey without major incident as recorded in A Woman's Way Through Unknown Labrador. The disastrous 1st Hubbard Expedition of the year before had no native guide, and is recorded in Lure of the Labrador Wild.
(Both books are available on Gutenberg, I believe, although Woman's Way has a beautiful complete edition out a few years back)
Finally, scientists. In Nuna's lore, these are the guys responsible for the world being the way it is. OK, imagine this guy in a heated suit and you get the picture:
And there you have it, an eclectic group of playable characters that are sure to cross swords with one another when times are good and band together when they are not.
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