Friday, January 16, 2026

How To Succeed in RPGs

OK, so I am teaching a career studies class at the HS where I work, and I decided to use my experience the past years of producing an RPG to help students figure out their future career.

STEP ONE - Imagine your future self.

I used AI to make this picture of me (the hands are mutante gigantic)



STEP TWO - Get a plan for success

Once again, I asked AI. Lots of good advice for anyone looking to produce an RPG here.


Heck yes—nice momentum. A novel out and an RPG design contest win is already a legit foundation. You’re not starting from zero; you’re starting from “early pro.”

Below is a practical, industry-facing roadmap focused on visibility, credibility, and relationships (the three currencies that matter most).


Phase 1 – Turn your past wins into public proof

1. Build a single “home base” identity

  • Simple website or Notion page:
    Theodore Bonnah – Author & RPG Designer
  • Include:
    • Your novel (with buy link)
    • The contest you won (logo + short description)
    • A short bio (2 versions: 50 words + 150 words)
    • Contact info

This becomes the link you drop everywhere.

2. Package your achievements properly

  • Write:
    • 1-paragraph “press bio”
    • 1-page designer CV (separate from academic CV)
  • Frame the contest win as:

Award-winning RPG designer

That phrasing matters more than you’d think.

3. Collect social proof

  • Blurbs from:
    • Contest judges
    • Readers
    • Other designers
  • Even 2–3 short quotes = gold.

Phase 2 – Enter the professional RPG + publishing ecosystem

4. Join the right platforms (seriously important)

For RPGs:

  • Itch.io (publish small projects)
  • DriveThruRPG (even free/pay-what-you-want)
  • Discord servers:
    • RPG Designers
    • Indie Game Dev
    • Specific systems (OSR, 5e, PBTA, etc.)

For fiction:

  • Twitter/X (sadly still industry-central)
  • Bluesky (growing fast for writers)
  • Substack or blog (optional but powerful)

5. Become visible without being annoying
Post about:

  • Your design process
  • Lessons from the contest
  • What you’re building
  • Short threads like:
    “3 mistakes I made designing my first RPG”

You’re signaling: peer, not fan.


Phase 3 – Strategic networking (the non-gross way)

6. Make a target list
Create 3 columns:

  • Indie RPG publishers
  • Small presses
  • Established designers/authors you genuinely admire

Aim for 20–30 names.

7. Warm networking > cold pitching
Before pitching:

  • Comment thoughtfully on their work
  • Share their releases
  • Ask smart questions
  • Be human

After 1–2 months, you’re no longer a stranger.

8. Go where deals actually happen
If possible:

  • Gen Con
  • PAX Unplugged
  • Breakout Con
  • Local game design meetups
  • Online conventions & jams

At cons:
Your goal is not selling.
It’s:

“I design RPGs and write fiction. What are you working on?”

That’s it.


Phase 4 – Position yourself as “bestselling-capable”

9. Collaborate
Fastest reputation builder:

  • Co-design a small system
  • Write a module for someone else’s game
  • Contribute fiction to anthologies

Shared audiences = growth multiplier.

10. Get on podcasts & panels
Pitch yourself as:

Award-winning RPG designer and novelist working at the intersection of narrative and game design.

Niche + credibility = bookings.

11. Engineer a “breakout” product
Plan one project designed to:

  • Be very specific
  • Be easy to share
  • Solve a problem players have

Example:

  • “A one-session RPG for burned-out adults”
  • “A cozy RPG for autistic players”
  • “Narrative system for language learning”

Virality comes from clarity, not size.


Phase 5 – Publisher & agent path (optional but powerful)

12. Query with leverage
Your pitch becomes:

Previously published novelist and award-winning RPG designer seeking representation…

That line opens doors.

13. Attend pitch events

  • Online agent pitch days
  • Publisher open calls
  • Game publisher submission periods

You’re already closer than most people who dream about this stuff. The next step is just making the industry aware you exist.


STEP THREE - Reflect on the plan and your performance


REFLECTIONS

Initial comments

I feel very encouraged to learn I am a starting pro and not starting at zero. Still, lots of work to be done while juggling family and the day job.

 

Phase 1 – I have done so so with this and need to turn this into a routine, as well as organize my presence better.

Phase 2 – Some great ideas here, such as what I learned from mistakes. Doing alright here, have to restart X even though I hate Elon Musk.

 

Phase 3 – I just started making connections so have to keep momentum up. Just did a live session at a game shop in Vancouver, but need to go to events. Still, I will avoid the USA for now.

 

Phase 4 – I’ve been on podcasts, need to package myself better.

Phase 5 – I’ve made some connections with industry, but seems hard to get into. I plan to publish independently first, but would be up for working for a game design company after that.

 

Overall, the advice is a solid A. My performance is B+, so I need to catch up!

 

 


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