Tuesday, April 28, 2026

NUNA External Playtest Report

The intrepid band of playtesters in the UK have had their way with NUNA.

This is the initial response.

THE GOOD

"We had a lot of fun!

The feedback on the scenario was super positive, the overall setting too.

I'll have a more detailed report for you in the next couple of days, but rest assured, they really loved the setting and scenario."

The Chaosium contest confirmed that the setting had legs, and my last playtest at Rain City showed me the type of play or scenario was also appealing. I had one player gasp in disgust at one of the adversaries, so glad that some of this made it through even with a different GM.

THE BAD

"It was a bit 'choppy' but we're through it.

The choppy part was more around some of the rules, missing damages, and finding the right elements in the quick start book when needed."

Again, no surprise. If I waited till it was perfect it would never get done. So glad to have some feedback that will help me get it ready for the world. When I ran the game, I could rely on my memory and improv ability to fill any holes and keep the game going. Now I have to provide an airtight garage of tools and vehicles to get players and GMs through the game without confusion.

My work is cut out for me. And this is only the Quickstart!

THE UGLY

Now I have to finish the darned thing. But right now I am making more art and taking a little break from writing. And prepping for my Coyote and Crow session!




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