Wednesday, March 23, 2022

Stormbringer Redux # 9 - Sanctuary

Although it is not mentioned explicitly in Michael Moorcock's novels, the idea of Sanctuary, a place where you can retreat from the world, rest, and drop your burdens, is integral to the Eternal Champion books. Rackhir seeks Tanelorn to escape his punishment from the Lords of Chaos; Elric hangs up his runesword for years in Zarzonia's castle armoury; Saxiff D'aanin lives in a pocket dimension to escape his nemesis while honing his sorcerous power; and Myshella resides in her mystic castle for millenia. Elric's initial adventures are non stop adventures, and he can only summon infernal aid reliably with access to his grimoires in the silence of his massive chambers.

Sanctuary is thus also integral to the Stormbringer RPG. All too often the flow of play and immersion is broken by players wondering if they can make skill checks, learn a new skill, summon a new demon, or do a side quest to get out of whatever tangle they've gotten into. If the GM limits all these bookkeeping or administrative actions to the time when players are in Sanctuary, he can adjust the pace from the hectic adventure of a scenario to the montage of Sanctuary time.


The Quest for Tanelorn by Michael Moorcock

Sanctuary Actions


Check skills - If any skills were 'checked' (ie used successfully) in the preceding adventure, now is the time to roll for improvement as per the rules.


Summon new demons - I would limit impromptu summonings, which Elric fails at many times in the books, to demon types the sorcerer has already learned with the skill penalties noted in the rules. If the player wants to calculate a new demon type, he or she must wait till they reach Sanctuary.


Learn a skill - You'll have to find a Master of the skill (90% or higher), then roll as per the rulebook.


Get information - A good Sanctuary is a place to gather information for the next foray. There may be spies, fellow adventurers, or a seer who can tell the PCs exactly what they need to know.


Escape fate - Have assassins or demons aiming to take your life? Sanctuary is the place for a reprieve from the constant looking over your shoulder.


Regain Sanity - If you're using the Sanity Rules from Demon Magic, this is the place to recover them. Regan d10 Sanity for time spent in a Sanctuary.



Types of Sanctuary


Here are some examples of Sanctuaries. Choose the most appropriate, roll 1D6 to determine a line, of roll 3D6 for a chaotic result as you see fit.


1 mythical     1 city     1 of Balance

2 enchanted     2 castle     2 of a sorcerer / sorceress

3 luxurious     3 palace     3 of an emperor / empress

4 explanar     4 island     4 of a lord / lady

5 secluded     5 woodland     5 of an elemental

           6 impregnable       
6 prison        6 of a god

2 comments:

  1. I want tanlorn as a link between rpg game systems. Stormbringer to Runequest,as Itireiss trader Lunar daughter Etireiss trades in one place but if finds a map in wrinkles in Hyina wild dogs ? Then sell all possessions and walk out into desert to vanish...[teleport to similar system Runequest Gorantha prax to stormbringer , wht not ? ] .
    From there DnD Rolemaster...

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  2. You're free to use it whatever way you wish. I'm not trying to dictate anything, just use the story element of Tanelorn (and other Sanctuaries) to ensure story and administration don't clash, ie new demon summoning or skill improvements don't bog down story.

    I once had the idea of linking every game we play. If Traveler fizzles, the PCs go into cryosleep and dream the fantasy campaign.

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