In addition to making changes to character creation, I created a random demon generation system from the bones of the old 4E point buy (HERE) for lesser demons. Add this to the demon motivations (HERE) and demon summoning should be more substantial.
Let’s give it a test drive!
Name: Hurling Gobbelin Type: Combat
Motivation: 12 Pleased: The fiend has wanted to come play among mortals for some time. It thanks the PC for the chance.
(One Melee Attack, one Missile Attack, one Defence, one Random Ability)
STR 18 CON 18 SIZ 18 DEX 18 INT 9 POW 5 CHA 9
Hit Points 18 Armor 9 Damage: + 1D6
Melee Attack Ability - Claws 1D6
Missile Attack Ability - Loathsome Stain Attack
Defence Ability - Wall of Flesh, 8 armor
Random Ability - Membrane Shape, 1 armor
Professional Skills: Attack, Parry, Dodge at 60% OR attribute x 3%
Description: What to make of this? Some sort of clawed, puking ball of flesh? Maybe best not to describe it overmuch and let players’ imaginations run wild. Not incredibly tough, more of a nuisance than anything.
REFLECTIONS
Overall, I am underwhelmed, as would be anyone who summoned this monstrosity. There are three things I’d like to work on for a version 2.0.
1) The number of options for each ability category needs to increase. Minimum 20, maximum 100.
2) POW seems a bit low. Should be a challenge to bind, but nothing too crazy. Maybe change from 3D8 to 2D8+8 to give a base?
3) Although I prefer freeform association to choosing the demon’s shape, I’d ideally like a table of descriptions or shapes of demons for GMs who would like something to fall back on. I started one but abandoned it. Time to check my old files.
Anyway, what did YOU think of this, dear reader? Leave a comment below.
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