In recent years, RPGs have become very accommodating and safe for everyone.
My design philosophy for Giri-Ninjou is the exact opposite.
It is a game about the ugly side of being Japanese.
Your actions are restricted.
No one can be trusted.
It'll probably end in Death, Dishonor, or at best Enlightenment.
But you'll have to wade through a river of blood to get where you are going.

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